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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder overhaul suggestions, pt. 2
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<blockquote data-quote="Nellisir" data-source="post: 4647334" data-attributes="member: 70"><p>Maybe it's time to step back and consider what a counterspell effect should do from a story standpoint rather than a mechanical one?</p><p></p><p>In most movies & novels, the counterspelled spell isn't prevented from being cast so much as it is intercepted - thus the great/mandatory visuals of two spells colliding and the ensuing contest of wills. So, maybe counterspelling doesn't automatically negate a spell so much as it initiates some kind of opposed/dynamic check. If initial caster wins, the spell takes effect. If he loses, it's countered. For additional thrills, maybe the counterspeller can expend additional spells to attempt another counter, or to bolster the initial counter. Great potential here in the final showdown as the party's wizard desperately tries to hold off the evil lich's Spells O' Doom, the cleric confronts the undead hordes, and the fighter carves her way through the rabble to get to the lich before the wizard fails.</p><p></p><p>Maybe a counterspell can also weaken a spell, reducing the spell DC by the level of the countered spell (ie, DC drops by 3 if counterspelling with dispel magic). This would give the wizard more defensive oomph without increasing his daily resources, and would potentially reduce the number of rather boring protective/buff spells to carry around. It also lets the villain retain some spell effectiveness.</p><p></p><p>From a personal standpoint, I don't think I ever have, or ever will, bother "readying" a counterspell. It takes the control out of my hands and puts it in the DM's (since my action only takes place if an NPC performs a specific action...as determined by the DM).</p></blockquote><p></p>
[QUOTE="Nellisir, post: 4647334, member: 70"] Maybe it's time to step back and consider what a counterspell effect should do from a story standpoint rather than a mechanical one? In most movies & novels, the counterspelled spell isn't prevented from being cast so much as it is intercepted - thus the great/mandatory visuals of two spells colliding and the ensuing contest of wills. So, maybe counterspelling doesn't automatically negate a spell so much as it initiates some kind of opposed/dynamic check. If initial caster wins, the spell takes effect. If he loses, it's countered. For additional thrills, maybe the counterspeller can expend additional spells to attempt another counter, or to bolster the initial counter. Great potential here in the final showdown as the party's wizard desperately tries to hold off the evil lich's Spells O' Doom, the cleric confronts the undead hordes, and the fighter carves her way through the rabble to get to the lich before the wizard fails. Maybe a counterspell can also weaken a spell, reducing the spell DC by the level of the countered spell (ie, DC drops by 3 if counterspelling with dispel magic). This would give the wizard more defensive oomph without increasing his daily resources, and would potentially reduce the number of rather boring protective/buff spells to carry around. It also lets the villain retain some spell effectiveness. From a personal standpoint, I don't think I ever have, or ever will, bother "readying" a counterspell. It takes the control out of my hands and puts it in the DM's (since my action only takes place if an NPC performs a specific action...as determined by the DM). [/QUOTE]
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Pathfinder overhaul suggestions, pt. 2
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