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*Pathfinder & Starfinder
Pathfinder overhaul suggestions, pt. 2
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<blockquote data-quote="phloog" data-source="post: 4647484" data-attributes="member: 59219"><p>Somewhat related: A true GENIUS once wrote the Revised Edition of Elements of Magic, which has a nice system for dispel magic that we use in our campaign.</p><p> </p><p>This thread, of course, reminds me why I love my laptop and its software for D&D (DMGenie)...the machine does the math for me.</p><p> </p><p>I DO remember the pain of recalculating everything any time a buff was put in place, but I think that there must be a scalpel-style fix rather than taking out the chainsaws for those not choosing to use a PC.</p><p> </p><p>The benefit I do have is that while they are a bit more casual than I'd like about the game, I have a group devoid of rules lawyers and min-maxers, so IF I ever decided that buffs and bonuses were a problem, I'd likely get away with something like this:</p><p> </p><p>"This spell makes you mighty like a bull...here's a poker chip with +2 written on it in crayon...whenever you could reasonably describe an act as benefitting from being Strong Like Bull or Generally Bullish, show me the chip and I'll give you a +2"  So rather than calculating an Enhancement Bonus to strength, you get a +2 Bull Strength bonus to anything that 'seems appropriate'...most of the normal STR-based stuff of course.</p><p> </p><p>I wouldn't have to keep track of all those fiddly stats...</p><p> </p><p>"While the spell is active I'm going to snort in this guys face, flip my foot back to kick up dust, and try to Intimidate him into giving me what I want" - - +2 Bull Bonus to Intimidate!</p><p> </p><p>I understand the problem that you folks might have though in groups where making one spell choice even slightly better than another means that everyone takes it.  It's the old discussion about story/play versus mechanics, and I thank my lucky stars that I don't have some of these concerns.</p><p> </p><p>The concept is interesting, though.</p></blockquote><p></p>
[QUOTE="phloog, post: 4647484, member: 59219"] Somewhat related: A true GENIUS once wrote the Revised Edition of Elements of Magic, which has a nice system for dispel magic that we use in our campaign. This thread, of course, reminds me why I love my laptop and its software for D&D (DMGenie)...the machine does the math for me. I DO remember the pain of recalculating everything any time a buff was put in place, but I think that there must be a scalpel-style fix rather than taking out the chainsaws for those not choosing to use a PC. The benefit I do have is that while they are a bit more casual than I'd like about the game, I have a group devoid of rules lawyers and min-maxers, so IF I ever decided that buffs and bonuses were a problem, I'd likely get away with something like this: "This spell makes you mighty like a bull...here's a poker chip with +2 written on it in crayon...whenever you could reasonably describe an act as benefitting from being Strong Like Bull or Generally Bullish, show me the chip and I'll give you a +2" So rather than calculating an Enhancement Bonus to strength, you get a +2 Bull Strength bonus to anything that 'seems appropriate'...most of the normal STR-based stuff of course. I wouldn't have to keep track of all those fiddly stats... "While the spell is active I'm going to snort in this guys face, flip my foot back to kick up dust, and try to Intimidate him into giving me what I want" - - +2 Bull Bonus to Intimidate! I understand the problem that you folks might have though in groups where making one spell choice even slightly better than another means that everyone takes it. It's the old discussion about story/play versus mechanics, and I thank my lucky stars that I don't have some of these concerns. The concept is interesting, though. [/QUOTE]
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Pathfinder overhaul suggestions, pt. 2
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