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*Pathfinder & Starfinder
Pathfinder overhaul suggestions, pt. 2
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<blockquote data-quote="Hella_Tellah" data-source="post: 4676760" data-attributes="member: 52669"><p>The magic item part is just directly porting the rule over from Mage; I was thinking of it as an alternate strategy for reducing the "Christmas Tree" effect. Managing enchanted equipment versus spells you can have on your person adds a little level of resource management.</p><p></p><p>And, yeah, I'd like to do away with the "body slot" system, because I think the idea of a sorcerer wearing eight different necklaces (if she wants to) is kind of cool, but that's sort of unrelated. I think this house rule could live happily side-by-side with body slots. As far as crit failures that lead to item destruction, I don't think there's any need to change that subsystem. What conflicts do you see there?</p><p></p><p>The system definitely has room to expand, and the idea of adding INT, WIS, or CHA to Spells Active is a good one. I'd want to make it an "off" ability for each class, though, so CHA for Wizards, WIS for Sorcerers and Bards, and INT for Clerics and Druids. It would also be nice to have feats that affect Spells Active and Personal Spells, so there would be a few new feats for casters--I've felt for a while that there are about five "no-brainers" for each casting class, and there need to be more useful feat choices for casters.</p><p></p><p>I might just try tacking this system on the next time I run D&D. I think it could really cut down on the half-hour "okay, what buffs do you cast?" part of every adventure.</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 4676760, member: 52669"] The magic item part is just directly porting the rule over from Mage; I was thinking of it as an alternate strategy for reducing the "Christmas Tree" effect. Managing enchanted equipment versus spells you can have on your person adds a little level of resource management. And, yeah, I'd like to do away with the "body slot" system, because I think the idea of a sorcerer wearing eight different necklaces (if she wants to) is kind of cool, but that's sort of unrelated. I think this house rule could live happily side-by-side with body slots. As far as crit failures that lead to item destruction, I don't think there's any need to change that subsystem. What conflicts do you see there? The system definitely has room to expand, and the idea of adding INT, WIS, or CHA to Spells Active is a good one. I'd want to make it an "off" ability for each class, though, so CHA for Wizards, WIS for Sorcerers and Bards, and INT for Clerics and Druids. It would also be nice to have feats that affect Spells Active and Personal Spells, so there would be a few new feats for casters--I've felt for a while that there are about five "no-brainers" for each casting class, and there need to be more useful feat choices for casters. I might just try tacking this system on the next time I run D&D. I think it could really cut down on the half-hour "okay, what buffs do you cast?" part of every adventure. [/QUOTE]
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Pathfinder overhaul suggestions, pt. 2
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