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<blockquote data-quote="James Jacobs" data-source="post: 4643611" data-attributes="member: 23937"><p>Well... the vast majority of the PF RPG book WILL be of use to players. The bulk of the book's additional content over the PHB is mostly magic items—content that should probably be made available to PCs anyway, since the game's moved away from magic items being strange discoveries you find and toward things that PCs can make for themselves. Likewise, the prestige class rules should be available to the PCs. The parts of the book that won't be as interesting to the PCs will be the sections that cover rules for the environment, hazards, traps, calculating experience and treasure to give out, poisons and diseases and other afflictions, NPC classes, and the like—all of this is going to probably be only about 100 pages of the 500+ pages, so more like 20% of the book you won't really need as a player.</p><p></p><p>Material like "How to build a campaign" or "here's how to be a GM" and the like WON'T be in the PF RPG; that material is mostly system-independent, and any of the D&D DMGs work quite well for that already. Doesn't mean we won't do a similarly-themed book for the PF RPG eventually, but it won't be content in the core rulebook.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 4643611, member: 23937"] Well... the vast majority of the PF RPG book WILL be of use to players. The bulk of the book's additional content over the PHB is mostly magic items—content that should probably be made available to PCs anyway, since the game's moved away from magic items being strange discoveries you find and toward things that PCs can make for themselves. Likewise, the prestige class rules should be available to the PCs. The parts of the book that won't be as interesting to the PCs will be the sections that cover rules for the environment, hazards, traps, calculating experience and treasure to give out, poisons and diseases and other afflictions, NPC classes, and the like—all of this is going to probably be only about 100 pages of the 500+ pages, so more like 20% of the book you won't really need as a player. Material like "How to build a campaign" or "here's how to be a GM" and the like WON'T be in the PF RPG; that material is mostly system-independent, and any of the D&D DMGs work quite well for that already. Doesn't mean we won't do a similarly-themed book for the PF RPG eventually, but it won't be content in the core rulebook. [/QUOTE]
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