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<blockquote data-quote="DaveMage" data-source="post: 4649414" data-attributes="member: 10447"><p>I disagree. To me, a level cap makes the game feel finite - like a board game. </p><p></p><p>I think AD&D had it right to a high degree - once you passed a certain point, the power didn't increase in a linear way. That method lets you have your cake and eat it too: no limits to players, but fewer design issues as a 20th level fighter wasn't too different from a 30th level fighter.</p><p></p><p>IIRC, the highest official (non-ELH) 3.5 or Paizo published CR is in the 30s. Maybe the key is to have a linear progression to level 30, but after level 30, reduce the power gain:</p><p></p><p>All classes/characters gain 5 hit points/level, feat evey two levels, 2 skill points/level. No increase in BAB, saves, special abilities (such as sneak attack), or spells unless those increases are provided by a feat.</p><p></p><p>That way you haven't limited my character's ability to gain levels, but at the same time, a 50th level character isn't so vastly different from a 30th level character.</p><p></p><p>Once past level 30, call the "class" an "Epic Class Character", so you could have (for example) a Wizard 30/Epic 10 if you have a 40th level spellcaster that spent its first 30 levels as a Wizard.</p><p></p><p>But, whatever you do, please don't ever have a level point where the game simply "ends". That would be lame.</p></blockquote><p></p>
[QUOTE="DaveMage, post: 4649414, member: 10447"] I disagree. To me, a level cap makes the game feel finite - like a board game. I think AD&D had it right to a high degree - once you passed a certain point, the power didn't increase in a linear way. That method lets you have your cake and eat it too: no limits to players, but fewer design issues as a 20th level fighter wasn't too different from a 30th level fighter. IIRC, the highest official (non-ELH) 3.5 or Paizo published CR is in the 30s. Maybe the key is to have a linear progression to level 30, but after level 30, reduce the power gain: All classes/characters gain 5 hit points/level, feat evey two levels, 2 skill points/level. No increase in BAB, saves, special abilities (such as sneak attack), or spells unless those increases are provided by a feat. That way you haven't limited my character's ability to gain levels, but at the same time, a 50th level character isn't so vastly different from a 30th level character. Once past level 30, call the "class" an "Epic Class Character", so you could have (for example) a Wizard 30/Epic 10 if you have a 40th level spellcaster that spent its first 30 levels as a Wizard. But, whatever you do, please don't ever have a level point where the game simply "ends". That would be lame. [/QUOTE]
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