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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4649458" data-attributes="member: 710"><p>Yes, I think that's the direction to go. Stop just "adding" bonuses. Go "sideways". People effectively multiclass beyond level 20 or 30, without increasind BAB, Saves, Ability Scores or stuff (at least not beyond the typical maximum of level 20). </p><p></p><p>Warhammer Fantasy Roleplay seems to have a similar way of progression. You start with basic careers, and then you will typically have two advanaced careers to get better at what you already do (for example, a Road warden turns into a Highwaymen turns into a Duelist or something). At that point, your "Road Warden Two Weapon Fighter/Pistolero" stops his progression as that, and instead you'll look for a new basic or advanced career that leads you in a different direction - maybe you become a Priest or Wizard, maybe you become someone focusing on two-handed melee weapons and heavy armor.</p><p></p><p>One think to ensure beyond level 20+ in D&D would be that you can sensibly multiclass every character and with every class. Maybe allow faster increases to ability scores (so that even a Fighter not originally designed to be a Fighter/Wizard can reasonably become one.) - but don't allow this to stack on things you already have high. </p><p></p><p>So, at 21st level, a character can pick one ability score that is not his highest, and add a +2 bonus to it. The same applies to 31st, 41st and so on. </p><p>He still gets his advances at every level divisible by 4, but he can no longer increase his highest ability score. (Maybe you need to set a character independent score for that - Maybe a natural score of 25?) Likewise, the maximum BAB is set to 20, and the maximum Save Bonus as +12, and the maximum caster level at +20. (I assume that Pathfinder will fix the multiclassing saves in the first place, otherwise +12 might seem to low.)</p><p></p><p>Only thing that keeps increasing are hit points.</p><p></p><p>Ideally, a level 40 character that is Fighter20/Bard20 should have the same maximum BAB, Save and Caster Level as a Bard20/Fighter20. </p><p></p><p>This also has the neat benefit that "suitable" challenges for characters beyond level 20 might just contain more monsters instead of tougher monsters. If a 20th level party can deal with one EL 20 encounter, a 40th level party can deal with 2 EL 20 encounters. </p><p></p><p>If you want to keep playing the same character beyond level 20, you multiclass your Fighter with Ranger, Rogue or Barbarian. You're still basically a melee guy. If you want to change and test out new waters, you multiclass Fighter with Sorcerer.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4649458, member: 710"] Yes, I think that's the direction to go. Stop just "adding" bonuses. Go "sideways". People effectively multiclass beyond level 20 or 30, without increasind BAB, Saves, Ability Scores or stuff (at least not beyond the typical maximum of level 20). Warhammer Fantasy Roleplay seems to have a similar way of progression. You start with basic careers, and then you will typically have two advanaced careers to get better at what you already do (for example, a Road warden turns into a Highwaymen turns into a Duelist or something). At that point, your "Road Warden Two Weapon Fighter/Pistolero" stops his progression as that, and instead you'll look for a new basic or advanced career that leads you in a different direction - maybe you become a Priest or Wizard, maybe you become someone focusing on two-handed melee weapons and heavy armor. One think to ensure beyond level 20+ in D&D would be that you can sensibly multiclass every character and with every class. Maybe allow faster increases to ability scores (so that even a Fighter not originally designed to be a Fighter/Wizard can reasonably become one.) - but don't allow this to stack on things you already have high. So, at 21st level, a character can pick one ability score that is not his highest, and add a +2 bonus to it. The same applies to 31st, 41st and so on. He still gets his advances at every level divisible by 4, but he can no longer increase his highest ability score. (Maybe you need to set a character independent score for that - Maybe a natural score of 25?) Likewise, the maximum BAB is set to 20, and the maximum Save Bonus as +12, and the maximum caster level at +20. (I assume that Pathfinder will fix the multiclassing saves in the first place, otherwise +12 might seem to low.) Only thing that keeps increasing are hit points. Ideally, a level 40 character that is Fighter20/Bard20 should have the same maximum BAB, Save and Caster Level as a Bard20/Fighter20. This also has the neat benefit that "suitable" challenges for characters beyond level 20 might just contain more monsters instead of tougher monsters. If a 20th level party can deal with one EL 20 encounter, a 40th level party can deal with 2 EL 20 encounters. If you want to keep playing the same character beyond level 20, you multiclass your Fighter with Ranger, Rogue or Barbarian. You're still basically a melee guy. If you want to change and test out new waters, you multiclass Fighter with Sorcerer. [/QUOTE]
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