Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder page count change
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Jacobs" data-source="post: 4649840" data-attributes="member: 23937"><p>Note that you can have a level cap and not make the game finite. If we do an epic level expansion to Pathfinder RPG that expands the level range from 21st to 40th, and design that expansion so that at 21st level you're fighting dragons and at 40th level you're becoming a deity (or something like that), we can THEN do an expansion even later that goes from level 41st to 60th, for example, where your characters play deities ascending in power. And so on.</p><p></p><p>I know folks hate bringing videogames into the scene, but that's the way MMORPGs and CRPGs usually work. For World of Warcraft, the level caps at 60th, then every few years it's raised in increments of 10 with expansions. Fallout 3 caps levels at 20th, but there's an expansion coming in a few months that raises that cap to 30th. The Baldur's Gate videogames did the same.</p><p></p><p>There are certainly examples of videogames without level caps; Oblivion comes to mind. But having played Oblivion a lot... there IS a point where you become so powerful that the game starts to stagnate.</p><p></p><p>And to bring it back to tabletop RPGs, you'll recall that this is the same model the BECMI version of D&D went. Basic took you from 1st to 3rd; Expert 4th to 14th, Companion 15th to 24th(?), Master 25th to 36th, and Immortal to divinity. I think this type of system works the best, and it's the one I'll be trying to coax PF RPG to follow (although with larger steps, to be sure!).</p><p></p><p>In order to be a healthy game, it has to expand the world along with the level; there needs to be content for characters to experience as they gain levels, otherwise things quickly get dull. That's, honestly, the main problem facing epic level games now—lack of support and content. The majority of the epic content for a campaign has to be created by the GM, and not all of us GMs have the time to do that.</p><p></p><p>In any case... it's all far to big a problem to tackle in the PF RPG. We'll hint at what's to come, similar to how the 3.5 DMG did a hint of epic level rules, but we won't be able to do much more than that. Yet, at least...</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 4649840, member: 23937"] Note that you can have a level cap and not make the game finite. If we do an epic level expansion to Pathfinder RPG that expands the level range from 21st to 40th, and design that expansion so that at 21st level you're fighting dragons and at 40th level you're becoming a deity (or something like that), we can THEN do an expansion even later that goes from level 41st to 60th, for example, where your characters play deities ascending in power. And so on. I know folks hate bringing videogames into the scene, but that's the way MMORPGs and CRPGs usually work. For World of Warcraft, the level caps at 60th, then every few years it's raised in increments of 10 with expansions. Fallout 3 caps levels at 20th, but there's an expansion coming in a few months that raises that cap to 30th. The Baldur's Gate videogames did the same. There are certainly examples of videogames without level caps; Oblivion comes to mind. But having played Oblivion a lot... there IS a point where you become so powerful that the game starts to stagnate. And to bring it back to tabletop RPGs, you'll recall that this is the same model the BECMI version of D&D went. Basic took you from 1st to 3rd; Expert 4th to 14th, Companion 15th to 24th(?), Master 25th to 36th, and Immortal to divinity. I think this type of system works the best, and it's the one I'll be trying to coax PF RPG to follow (although with larger steps, to be sure!). In order to be a healthy game, it has to expand the world along with the level; there needs to be content for characters to experience as they gain levels, otherwise things quickly get dull. That's, honestly, the main problem facing epic level games now—lack of support and content. The majority of the epic content for a campaign has to be created by the GM, and not all of us GMs have the time to do that. In any case... it's all far to big a problem to tackle in the PF RPG. We'll hint at what's to come, similar to how the 3.5 DMG did a hint of epic level rules, but we won't be able to do much more than that. Yet, at least... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder page count change
Top