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<blockquote data-quote="N'raac" data-source="post: 6041426" data-attributes="member: 6681948"><p>OK, just for comments your player may find of interest...</p><p></p><p>To me, the first step is what you want this character to do. If he's going to focus on hand to hand combat wearing heavy armor, the relevant stats are a lot different than if he plans on wearing light armor and focusing on archery. </p><p></p><p>Now, which stats are key? Assuming a heavy armor melee combatant, I agree with a low DEX. Paladins don't need Wisdom for much either. A high CHA is important. I assume the high INT indicates a desire to have some extra skill points, while a high CON is for extra hit points (never a bad thing).</p><p></p><p>I'd have to ask why a half elf. Having two favoured classes only really matters if you plan on multiclassing, not a typical Paladin approach. Are the other abilities worth tossing away a bonus feat and an extra skill point every level (especially given the INT suggests a desire for more skill points)?</p><p></p><p>STR: I'd go higher for to hit rolls and damage, as a melee combatant.</p><p></p><p>DEX: Assuming a heavy armor focus, a 10 DEX is fine - higher than 12 is a waste in full plate, and most other heavy armor eliminates any DEX bonus.</p><p></p><p>CON: I'd try to stick with the 14, but a 12's not the end of the world. You have good hp and lots of healing abilities.</p><p></p><p>WIS: This could be dumped back to 8. You lose 1 point of Will saves, but that's a strong save to begin with, and if -2 WIS gets +2 CHA, you break even on Will and get +1 to Fort and Ref saves through Divine Grace anyway.</p><p></p><p>INT: Skill points are nice, but you can afford to direct your Favoured Class bonus here, and being Human would also add skill points. With both, you could get by with a 10 INT, or even have a 12 INT and be up a skill point per level. First step - assess how many skill points you need per level for what you want to accomplish. You don't have a host of useful class skills. Heal is often a deceptive one - you have the Lay on Hands and spells to cover these. </p><p></p><p>I'd focus on Diplomacy, Sense Motive and maybe Ride (if you plan on mounted combat), and maybe drop an occasional point into Handle Animal, Rise (if not a focus), and the two Knowledges. Let the full casters get Spellcraft. 4 or 5 skill points a level is plenty, and I'd put Favoured Class there since you have no shortage of hp resources.</p><p></p><p>CHA: Clearly important for save bonuses, Smite Evil bonuses, lay on hands and spells. Also for Diplomacy and similar skills - why not? But it's not the sole important stat.</p><p></p><p>Overall, I'd probably go Human, drop INT and WIS, maybe even CON, and bump STR. So I'd likely go:</p><p></p><p>STR 16, INT 12, WIS 8, DEX 10, CON 14 and CHA 18</p><p></p><p>And put the Human bonus to STR to end up with 2 18's. Or, if you really want to focus on CHA, go with +2 there - you'll have a bit less combat punch but more mystical/Paladin abilities. Level gain stat bonuses can go into CHA as well, to further enhance this. Or, if you find by L4 that you'd like more STR bonuses more than higher CHA bonuses, you can put level bonuses there.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6041426, member: 6681948"] OK, just for comments your player may find of interest... To me, the first step is what you want this character to do. If he's going to focus on hand to hand combat wearing heavy armor, the relevant stats are a lot different than if he plans on wearing light armor and focusing on archery. Now, which stats are key? Assuming a heavy armor melee combatant, I agree with a low DEX. Paladins don't need Wisdom for much either. A high CHA is important. I assume the high INT indicates a desire to have some extra skill points, while a high CON is for extra hit points (never a bad thing). I'd have to ask why a half elf. Having two favoured classes only really matters if you plan on multiclassing, not a typical Paladin approach. Are the other abilities worth tossing away a bonus feat and an extra skill point every level (especially given the INT suggests a desire for more skill points)? STR: I'd go higher for to hit rolls and damage, as a melee combatant. DEX: Assuming a heavy armor focus, a 10 DEX is fine - higher than 12 is a waste in full plate, and most other heavy armor eliminates any DEX bonus. CON: I'd try to stick with the 14, but a 12's not the end of the world. You have good hp and lots of healing abilities. WIS: This could be dumped back to 8. You lose 1 point of Will saves, but that's a strong save to begin with, and if -2 WIS gets +2 CHA, you break even on Will and get +1 to Fort and Ref saves through Divine Grace anyway. INT: Skill points are nice, but you can afford to direct your Favoured Class bonus here, and being Human would also add skill points. With both, you could get by with a 10 INT, or even have a 12 INT and be up a skill point per level. First step - assess how many skill points you need per level for what you want to accomplish. You don't have a host of useful class skills. Heal is often a deceptive one - you have the Lay on Hands and spells to cover these. I'd focus on Diplomacy, Sense Motive and maybe Ride (if you plan on mounted combat), and maybe drop an occasional point into Handle Animal, Rise (if not a focus), and the two Knowledges. Let the full casters get Spellcraft. 4 or 5 skill points a level is plenty, and I'd put Favoured Class there since you have no shortage of hp resources. CHA: Clearly important for save bonuses, Smite Evil bonuses, lay on hands and spells. Also for Diplomacy and similar skills - why not? But it's not the sole important stat. Overall, I'd probably go Human, drop INT and WIS, maybe even CON, and bump STR. So I'd likely go: STR 16, INT 12, WIS 8, DEX 10, CON 14 and CHA 18 And put the Human bonus to STR to end up with 2 18's. Or, if you really want to focus on CHA, go with +2 there - you'll have a bit less combat punch but more mystical/Paladin abilities. Level gain stat bonuses can go into CHA as well, to further enhance this. Or, if you find by L4 that you'd like more STR bonuses more than higher CHA bonuses, you can put level bonuses there. [/QUOTE]
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