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[PATHFINDER] Paranormal Protection Agency (OOC)
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<blockquote data-quote="Dragonwriter" data-source="post: 5043068" data-attributes="member: 54988"><p>Alright, I believe my character is done. Like I've said, I haven't played Pathfinder before, so I probably made some mistakes. Let me know and I'll correct them. I changed my mind a little bit and went Half-Elf instead of Elf, but the gist of it is the same.</p><p></p><p>[sblock=Velastri Kiirnodel]</p><p>Name: Velastri Kiirnodel</p><p>Player: Dragonwriter</p><p></p><p>Race: Half-Elf</p><p>Class: Ranger 5/Wizard 2/Arcane Archer 1 (+1 HP on all Ranger and Wizard levels)</p><p>Level: 8</p><p>XPs: 55,000 current/75,000 next level</p><p></p><p>Patron God: Corellon Larethian (if using that pantheon)</p><p>Alignment: Neutral Good</p><p>=================================== </p><p>Str: 12</p><p>Dex: 24 (18 +2 levels +4 item)</p><p>Con: 14</p><p>Int: 20 (16+2 race +2 item)</p><p>Wis: 14</p><p>Cha: 10</p><p>=================================== </p><p>HP: 95 (=50+12+10+16+7)</p><p>AC: 22 (+6 Dex, +0 Size, +5 Armor, +0 Shield, +1 Dodge)</p><p>Init: +7 (+2 in an urban environment)</p><p>Speed: 30 feet</p><p>BAB: +7/+2</p><p>Mel: +8</p><p>Rng: +14</p><p>Fort: +7 (=4+0+1+2)</p><p>Refl: +12 (=4+0+1+7)</p><p>Will: +6 (=1+3+0+2) (+2 against enchantment, immune to sleep effects)</p><p>=================================== </p><p>Special Abilities </p><p>Race: Low-light vision, Adaptability (bonus Skill Focus feat), Elf blood, Elven immunities, Keen Senses, Multitalented (Ranger and Wizard)</p><p></p><p>Class: Ranger: Favored Enemy: Undead +4 and Aberration +2, Track, Wild Empathy +5, Combat Style (archery), Favored Terrain: Urban +2, Hunter’s Bond (Companions), Spells</p><p>Wizard: Arcane Bond (Familiar: Raven), Arcane School (Evocation, prohibited: Enchantment and Illusion), Cantrips</p><p>Arcane Archer: Enhance Arrows (magic)</p><p></p><p>=================================== </p><p>Feats: Skill Focus (Stealth) (bonus), Point Blank Shot, Precise Shot (bonus), Rapid Shot, Endurance (bonus), Deadly Aim, Scribe Scroll (bonus), Weapon Focus (composite longbow)</p><p>=================================== </p><p>Languages: Common, Elven, Draconic, Undercommon, Infernal, Celestial</p><p></p><p>=================================== </p><p>Skills </p><p>Trained or Untrained: +X (=Rank + Stat Mod + Class Skill + Other)</p><p>Climb +9 (=5+1+3+0)</p><p>Handle Animal +8 (=5+0+3+0)</p><p>Heal +10 (=5+2+3+0)</p><p>Intimidate +8 (=5+0+3+0)</p><p>Knowledge (arcana) +10 (=3+4+3+0)</p><p>Knowledge (dungeoneering) +10 (=3+4+3+0)</p><p>Knowledge (engineering) +8 (=1+4+3+0)</p><p>Knowledge (geography) +10 (=3+4+3+0) +2 in an urban environment</p><p>Knowledge (history) +8 (=1+4+3+0)</p><p>Knowledge (local) +10 (=3+4+3+0)</p><p>Knowledge (nature) +10 (=3+4+3+0)</p><p>Knowledge (nobility) +8 (=1+4+3+0)</p><p>Knowledge (planes) +8 (=1+4+3+0)</p><p>Knowledge (religion) +10 (=3+4+3+0)</p><p>Perception +15 (=8+2+3+2) +2 in an urban environment</p><p>Spellcraft +9 (=2+4+3+0)</p><p>Stealth +19 (=8+5+3+3) +2 in an urban environment</p><p>Survival +13 (=8+2+3+0) +2 to find/follow tracks, +2 in an urban environment</p><p>Swim +6 (=2+1+3+0)</p><p></p><p>Bonus: Appraise +18 (=+8+4+3+3)</p><p>=================================== </p><p>Magic Items (location, weight): +1 mithral chain shirt (2,100 GP, chest, 12.5 lbs.), +1 Ghost Touch Distance Comp. Longbow (+1 STR) (18,500 GP, weapon, 3 lbs.), Ring of Sustenance (2,500 GP, right middle finger), Belt of Incredible Dexterity +4 (16,000, belt), Headband of Vast Intelligence +2 (Skill: Appraise) (4,000, head), Handy Haversack (2,000 GP, back, 5 lbs.), 3 potions of Cure Moderate Wounds (CL 3, 900 GP, haversack), 5 potions of Cure Light Wounds (CL 1, 250 GP, haversack), Efficient Quiver (1,800 GP, back, 2 lbs.), Cloak of Resistance +1 (1,000 GP, back/shoulders, 1 lb.), 2 bottles of silversheen (500 GP, haversack))</p><p></p><p>=================================== </p><p>Other Equipment:</p><p>Weapons: +1 Ghost Touch Distance Composite Longbow (+1 Str bonus) +16/+11 ranged or +14/+14/+9 ranged Rapid Shot, (1d8+2 piercing damage, x3 crit, 220 ft. range, 3 lbs.), Dagger +8/+3 melee (1d4+1, 19-20/x2 crit, 10 ft. range)</p><p></p><p>Armor, Clothes: +1 Mithral Chain Shirt (+5 AC, +6 Max Dex, 0 ACP, 10% ASF, 30 ft. speed, 12.5 lbs.), wooden holy symbol (around neck), spell component pouch (on belt), Traveler’s Outfit</p><p></p><p>----------------------------------- </p><p>Container: Handy Haversack main pocket</p><p></p><p>Contents: bedroll, silk rope (50 ft.), 3 empty sacks, 2 spellbooks (1 empty, other has 73 pages open), small steel mirror, </p><p></p><p></p><p>Container: Handy Haversack right pocket</p><p></p><p>Contents: 3 potions of CMW, 5 potions of CLW, 3 flasks of acid, 2 tanglefoot bags, 2 thunderstones, 4 pieces of chalk, 3 vials of ink, 2 ink pens, 5 sheets of paper, 2 bottles of silversheen</p><p></p><p>Container: Handy Haversack left pocket</p><p></p><p>Contents: coinage</p><p></p><p>Container: Efficient Quiver</p><p></p><p>Contents: 60 arrows</p><p></p><p></p><p>----------------------------------- </p><p>Money </p><p>PP: 13</p><p>GP: 22</p><p>SP: 13</p><p>CP: 6</p><p>Gems/Other: 0</p><p>----------------------------------- </p><p>Load </p><p>Light: 0-43 lbs.</p><p>Medium: 44-86 lbs.</p><p>Heavy: 87-130 lbs.</p><p>Current: ~25 lbs.</p><p>===================================</p><p>Familiar: </p><p>Name Merrix Race Raven Type Animal</p><p>HD 1(/8) Hp 47 Spd 10 ft, fly 40 (average) AC 15</p><p>Atk bite +11 Dam 1d3-4</p><p>SA SQ low-light vision AL N</p><p>Saves: F: 4/ R: 7/ W: 6</p><p>Str 2 Dex 15 Con 8 Int 6 Wis 15 Cha 7</p><p>Skills & Feats: Fly +5, Perception +6, Skill Focus (Perception), Weapon Finesse</p><p>Able to speak Common</p><p></p><p>===================================</p><p>Magic (Ranger Spells Prepared)</p><p>Caster Level: 1</p><p>Spells per day: 2</p><p>Lvl 1 Spells (DC 13): resist energy, longstrider</p><p>=================================== </p><p>Magic (Wizard Spells Prepared)</p><p>Caster Level: 2</p><p>Spells per day: 3/3+1</p><p>Lvl 0 Spells (DC 15): detect magic, acid splash, dancing lights</p><p>Lvl 1 Spells (DC 16): shield, ray of enfeeblement, grease, burning hands (evocation)</p><p>=================================== </p><p>Spellbook Contains:</p><p>Lvl 0 Spells: resistance, acid splash, detect magic, detect poison, read magic, dancing lights, flare, light, ray of frost, bleed, disrupt undead, touch of fatigue, mage hand, mending, message, open/close, arcane mark, prestidigitation</p><p>Lvl 1 Spells: shield, grease, detect undead, true strike, burning hands, magic missile, enlarge person, expeditious retreat, ray of enfeeblement</p><p>=================================== </p><p>Description (include Age, gender, height, weight, physical description): </p><p></p><p>Velastri is a very young-looking half-elf, despite his reasonable (for a half-elf) age of 34. He stands a moderate 5’8” and weighs about 140 pounds. He is slightly muscular, but certainly not bulging. His bright green eyes always seem to survey any room he walks into, observing small details and making mental notes of just about everything he sees at all times. He keeps his light brown hair short, so it doesn’t get in his eyes on a search. His skin is of a pale hue, sometimes making him a little more visible in the shadows. He favors his father’s elf nature a bit more than his human side, showing in his distinctly almond-shaped eyes and slightly pointed ears.</p><p></p><p>His demeanor is generally quiet, though curious. He could certainly be called blunt, which is often why he tries to leave delicate matters of words in the hands of those more capable. Velastri also seems to be able to just slip into shadows, and never leaves any foot trail behind himself in the city.</p><p></p><p>He generally wears a plain light-colored shirt underneath a fine set of mithral chain links, his only protection apart from his nimble movements. A well-used pack hangs on his back, along with a well-crafted quiver, wrapped in leather with a design of a storm of arrows along it. A small, ordinary dagger adorns his belt, which itself has a buckle shaped like a lithe cat. Most often, he has a beautiful composite bow slung over one shoulder, able to jump to his hand at any time in an instant. Sometimes, the bow seems to have parts of it fade away, only to return the next second you look at it.</p><p>===================================</p><p>History:</p><p>Velastri, as a half-elf, was always of two worlds. His father was an elf hunter of some skill, by the name of Erranii Kiirnodel, while his mother was a human (called Lyra) with a little magical knowledge. As a child, he was usually somewhat quiet, as he still is, but would always watch (and help as best he could) each parent go about their daily business, his mother keeping their unusual house as clean as she could (between her own notes and books, and his father’s hunting trophies, it was usually a mess), and his when his father returned home from each hunt, little Velastri would help to skin the animal and dress it for cooking or storage. In their little forest-surrounded home, it was pleasant and stayed that way for some time.</p><p></p><p>As Velastri grew, he began to accompany his father on hunting trips, learning the same skills. He showed great skill with bows and had keen eyes and ears. Even as a boy, he was quick in both mind and body. However, even his quickness wasn’t enough when, at the age of 18, one of the hunts went badly. Velastri and his father had been hunting a wild boar through the woods. It had been wounded by a few arrows from the two and was charging recklessly through the forest. Erranii was faster, more at home in the undergrowth, and while it was usually a boon, this time it cost him. Velastri’s father broke out into a clearing and found the remains of the boar, the beast having been set upon and shredded by a pack of ghouls, and the undead now turned their attention to the elf man. Erranii fought well, but was badly injured by the time Velastri arrived. The son cried out in fear, but soon regained his nerve (and at his father’s urgings and calls for help) and began shooting the undead abominations. Together, father and son killed the things, though Erranii was to be scarred for life. The ghouls had managed to swarm him and chewed off one hand, broken a leg and mauled him all over. He would never hunt again, would have to find a less-physical life, for Velastri couldn’t hunt to feed three.</p><p></p><p>So the family packed up their belongings and money and moved to a far larger city (staying with the family of Lyra’s brother), where Erranii could get some work, even as a cripple, for the older elf had been strong nonetheless. Eventually, with Lyra caretaking her husband and finding employment as a librarian for a good-sized magic school in the city, Erranii doing whatever odd-jobs he could get, and Velastri helping with both, they could afford their own small house in the city. But even while all this happened, Velastri felt a hatred in his heart and a desire to find and destroy all the undead monstrosities in the world…</p><p></p><p>Since then, he left home and took to the road, working as a mercenary archer and adventurer, always pursuing business to deal with destroying undead and unnatural things. He studied the ways of magic, and was quite talented with it, his inquisitive and keen mind grasping the way it worked (and even bonding with an unusual raven, which he named Merrix), but he always preferred archery anyways. However, he has recently learned how one complements the other and puts it to good use. He regularly sends money home to help his parents out, writing them letters and telling of what he’s doing, where he is, and such things. He leaves out the worst details of his work, though, as he often searches for things that send others fleeing. And then he found out about the Paranormal Protection Agency, something that seemed perfect for his talents at destroying the unnatural… </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5043068, member: 54988"] Alright, I believe my character is done. Like I've said, I haven't played Pathfinder before, so I probably made some mistakes. Let me know and I'll correct them. I changed my mind a little bit and went Half-Elf instead of Elf, but the gist of it is the same. [sblock=Velastri Kiirnodel] Name: Velastri Kiirnodel Player: Dragonwriter Race: Half-Elf Class: Ranger 5/Wizard 2/Arcane Archer 1 (+1 HP on all Ranger and Wizard levels) Level: 8 XPs: 55,000 current/75,000 next level Patron God: Corellon Larethian (if using that pantheon) Alignment: Neutral Good =================================== Str: 12 Dex: 24 (18 +2 levels +4 item) Con: 14 Int: 20 (16+2 race +2 item) Wis: 14 Cha: 10 =================================== HP: 95 (=50+12+10+16+7) AC: 22 (+6 Dex, +0 Size, +5 Armor, +0 Shield, +1 Dodge) Init: +7 (+2 in an urban environment) Speed: 30 feet BAB: +7/+2 Mel: +8 Rng: +14 Fort: +7 (=4+0+1+2) Refl: +12 (=4+0+1+7) Will: +6 (=1+3+0+2) (+2 against enchantment, immune to sleep effects) =================================== Special Abilities Race: Low-light vision, Adaptability (bonus Skill Focus feat), Elf blood, Elven immunities, Keen Senses, Multitalented (Ranger and Wizard) Class: Ranger: Favored Enemy: Undead +4 and Aberration +2, Track, Wild Empathy +5, Combat Style (archery), Favored Terrain: Urban +2, Hunter’s Bond (Companions), Spells Wizard: Arcane Bond (Familiar: Raven), Arcane School (Evocation, prohibited: Enchantment and Illusion), Cantrips Arcane Archer: Enhance Arrows (magic) =================================== Feats: Skill Focus (Stealth) (bonus), Point Blank Shot, Precise Shot (bonus), Rapid Shot, Endurance (bonus), Deadly Aim, Scribe Scroll (bonus), Weapon Focus (composite longbow) =================================== Languages: Common, Elven, Draconic, Undercommon, Infernal, Celestial =================================== Skills Trained or Untrained: +X (=Rank + Stat Mod + Class Skill + Other) Climb +9 (=5+1+3+0) Handle Animal +8 (=5+0+3+0) Heal +10 (=5+2+3+0) Intimidate +8 (=5+0+3+0) Knowledge (arcana) +10 (=3+4+3+0) Knowledge (dungeoneering) +10 (=3+4+3+0) Knowledge (engineering) +8 (=1+4+3+0) Knowledge (geography) +10 (=3+4+3+0) +2 in an urban environment Knowledge (history) +8 (=1+4+3+0) Knowledge (local) +10 (=3+4+3+0) Knowledge (nature) +10 (=3+4+3+0) Knowledge (nobility) +8 (=1+4+3+0) Knowledge (planes) +8 (=1+4+3+0) Knowledge (religion) +10 (=3+4+3+0) Perception +15 (=8+2+3+2) +2 in an urban environment Spellcraft +9 (=2+4+3+0) Stealth +19 (=8+5+3+3) +2 in an urban environment Survival +13 (=8+2+3+0) +2 to find/follow tracks, +2 in an urban environment Swim +6 (=2+1+3+0) Bonus: Appraise +18 (=+8+4+3+3) =================================== Magic Items (location, weight): +1 mithral chain shirt (2,100 GP, chest, 12.5 lbs.), +1 Ghost Touch Distance Comp. Longbow (+1 STR) (18,500 GP, weapon, 3 lbs.), Ring of Sustenance (2,500 GP, right middle finger), Belt of Incredible Dexterity +4 (16,000, belt), Headband of Vast Intelligence +2 (Skill: Appraise) (4,000, head), Handy Haversack (2,000 GP, back, 5 lbs.), 3 potions of Cure Moderate Wounds (CL 3, 900 GP, haversack), 5 potions of Cure Light Wounds (CL 1, 250 GP, haversack), Efficient Quiver (1,800 GP, back, 2 lbs.), Cloak of Resistance +1 (1,000 GP, back/shoulders, 1 lb.), 2 bottles of silversheen (500 GP, haversack)) =================================== Other Equipment: Weapons: +1 Ghost Touch Distance Composite Longbow (+1 Str bonus) +16/+11 ranged or +14/+14/+9 ranged Rapid Shot, (1d8+2 piercing damage, x3 crit, 220 ft. range, 3 lbs.), Dagger +8/+3 melee (1d4+1, 19-20/x2 crit, 10 ft. range) Armor, Clothes: +1 Mithral Chain Shirt (+5 AC, +6 Max Dex, 0 ACP, 10% ASF, 30 ft. speed, 12.5 lbs.), wooden holy symbol (around neck), spell component pouch (on belt), Traveler’s Outfit ----------------------------------- Container: Handy Haversack main pocket Contents: bedroll, silk rope (50 ft.), 3 empty sacks, 2 spellbooks (1 empty, other has 73 pages open), small steel mirror, Container: Handy Haversack right pocket Contents: 3 potions of CMW, 5 potions of CLW, 3 flasks of acid, 2 tanglefoot bags, 2 thunderstones, 4 pieces of chalk, 3 vials of ink, 2 ink pens, 5 sheets of paper, 2 bottles of silversheen Container: Handy Haversack left pocket Contents: coinage Container: Efficient Quiver Contents: 60 arrows ----------------------------------- Money PP: 13 GP: 22 SP: 13 CP: 6 Gems/Other: 0 ----------------------------------- Load Light: 0-43 lbs. Medium: 44-86 lbs. Heavy: 87-130 lbs. Current: ~25 lbs. =================================== Familiar: Name Merrix Race Raven Type Animal HD 1(/8) Hp 47 Spd 10 ft, fly 40 (average) AC 15 Atk bite +11 Dam 1d3-4 SA SQ low-light vision AL N Saves: F: 4/ R: 7/ W: 6 Str 2 Dex 15 Con 8 Int 6 Wis 15 Cha 7 Skills & Feats: Fly +5, Perception +6, Skill Focus (Perception), Weapon Finesse Able to speak Common =================================== Magic (Ranger Spells Prepared) Caster Level: 1 Spells per day: 2 Lvl 1 Spells (DC 13): resist energy, longstrider =================================== Magic (Wizard Spells Prepared) Caster Level: 2 Spells per day: 3/3+1 Lvl 0 Spells (DC 15): detect magic, acid splash, dancing lights Lvl 1 Spells (DC 16): shield, ray of enfeeblement, grease, burning hands (evocation) =================================== Spellbook Contains: Lvl 0 Spells: resistance, acid splash, detect magic, detect poison, read magic, dancing lights, flare, light, ray of frost, bleed, disrupt undead, touch of fatigue, mage hand, mending, message, open/close, arcane mark, prestidigitation Lvl 1 Spells: shield, grease, detect undead, true strike, burning hands, magic missile, enlarge person, expeditious retreat, ray of enfeeblement =================================== Description (include Age, gender, height, weight, physical description): Velastri is a very young-looking half-elf, despite his reasonable (for a half-elf) age of 34. He stands a moderate 5’8” and weighs about 140 pounds. He is slightly muscular, but certainly not bulging. His bright green eyes always seem to survey any room he walks into, observing small details and making mental notes of just about everything he sees at all times. He keeps his light brown hair short, so it doesn’t get in his eyes on a search. His skin is of a pale hue, sometimes making him a little more visible in the shadows. He favors his father’s elf nature a bit more than his human side, showing in his distinctly almond-shaped eyes and slightly pointed ears. His demeanor is generally quiet, though curious. He could certainly be called blunt, which is often why he tries to leave delicate matters of words in the hands of those more capable. Velastri also seems to be able to just slip into shadows, and never leaves any foot trail behind himself in the city. He generally wears a plain light-colored shirt underneath a fine set of mithral chain links, his only protection apart from his nimble movements. A well-used pack hangs on his back, along with a well-crafted quiver, wrapped in leather with a design of a storm of arrows along it. A small, ordinary dagger adorns his belt, which itself has a buckle shaped like a lithe cat. Most often, he has a beautiful composite bow slung over one shoulder, able to jump to his hand at any time in an instant. Sometimes, the bow seems to have parts of it fade away, only to return the next second you look at it. =================================== History: Velastri, as a half-elf, was always of two worlds. His father was an elf hunter of some skill, by the name of Erranii Kiirnodel, while his mother was a human (called Lyra) with a little magical knowledge. As a child, he was usually somewhat quiet, as he still is, but would always watch (and help as best he could) each parent go about their daily business, his mother keeping their unusual house as clean as she could (between her own notes and books, and his father’s hunting trophies, it was usually a mess), and his when his father returned home from each hunt, little Velastri would help to skin the animal and dress it for cooking or storage. In their little forest-surrounded home, it was pleasant and stayed that way for some time. As Velastri grew, he began to accompany his father on hunting trips, learning the same skills. He showed great skill with bows and had keen eyes and ears. Even as a boy, he was quick in both mind and body. However, even his quickness wasn’t enough when, at the age of 18, one of the hunts went badly. Velastri and his father had been hunting a wild boar through the woods. It had been wounded by a few arrows from the two and was charging recklessly through the forest. Erranii was faster, more at home in the undergrowth, and while it was usually a boon, this time it cost him. Velastri’s father broke out into a clearing and found the remains of the boar, the beast having been set upon and shredded by a pack of ghouls, and the undead now turned their attention to the elf man. Erranii fought well, but was badly injured by the time Velastri arrived. The son cried out in fear, but soon regained his nerve (and at his father’s urgings and calls for help) and began shooting the undead abominations. Together, father and son killed the things, though Erranii was to be scarred for life. The ghouls had managed to swarm him and chewed off one hand, broken a leg and mauled him all over. He would never hunt again, would have to find a less-physical life, for Velastri couldn’t hunt to feed three. So the family packed up their belongings and money and moved to a far larger city (staying with the family of Lyra’s brother), where Erranii could get some work, even as a cripple, for the older elf had been strong nonetheless. Eventually, with Lyra caretaking her husband and finding employment as a librarian for a good-sized magic school in the city, Erranii doing whatever odd-jobs he could get, and Velastri helping with both, they could afford their own small house in the city. But even while all this happened, Velastri felt a hatred in his heart and a desire to find and destroy all the undead monstrosities in the world… Since then, he left home and took to the road, working as a mercenary archer and adventurer, always pursuing business to deal with destroying undead and unnatural things. He studied the ways of magic, and was quite talented with it, his inquisitive and keen mind grasping the way it worked (and even bonding with an unusual raven, which he named Merrix), but he always preferred archery anyways. However, he has recently learned how one complements the other and puts it to good use. He regularly sends money home to help his parents out, writing them letters and telling of what he’s doing, where he is, and such things. He leaves out the worst details of his work, though, as he often searches for things that send others fleeing. And then he found out about the Paranormal Protection Agency, something that seemed perfect for his talents at destroying the unnatural… [/sblock] [/QUOTE]
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[PATHFINDER] Paranormal Protection Agency (OOC)
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