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<blockquote data-quote="BOB101" data-source="post: 5044507" data-attributes="member: 24701"><p><strong>Fighter build.</strong></p><p></p><p>Here is a dwarven fighter if there is still room in the party. Randell is a defensive (I know its not optimum) fighter who specializes in protecting others. He is very aware that teamwork is the best way to defeat any challenge. He can hold his own in a slug fest, but he shines in holding the hordes at bay while is allies decimate them from behind is broad back and shield.</p><p></p><p>I'll get a background edited in tomarrow.</p><p></p><p></p><p></p><p></p><p>[sblock]Name: Randell </p><p>Player: BoB101</p><p></p><p>Race: Dwarf</p><p>Class: Fighter</p><p>Level: 8</p><p>XPs: 55,000 current/75,000 next level</p><p></p><p>Patron God: </p><p>Alignment: Neutral Good</p><p>=================================== </p><p>Str: 18 </p><p>Dex: 14</p><p>Con: 20 (+2 racial, +2 levelup, +2 item)</p><p>Int: 14</p><p>Wis: 14 (+2 racial)</p><p>Cha: 10 (-2 racial)</p><p>=================================== </p><p>HP: 8d10+40 (con) + 8 (toughness) = 128 maxed</p><p>AC: 32 (+2 Dex, +0 Size, +10 Armor, +8 Shield, +1 deflection, +1 natural armor)</p><p>DR 3/- from dwarven plate</p><p>25% chance of negating crits and sneak attacks (light fortification)</p><p>Init: +1</p><p>Speed: 20 feet</p><p>BAB: +8/+3</p><p>Mel: +13/+8 (8BAB+4Str.+-2 tower sheild +1weapon focus (flails) +1 weapon training (Flails) + 1 Flail)</p><p>CMB: + 12 (8 BAB +4 Str) </p><p>CMB Trip:+18 (8BAB+4Str +1 weapon training (Flails), +4 greater trip,.+-2 tower sheild +1weapon focus (flails) +1 weapon training (Flails) + 1 Flail) </p><p>CMD: + 24 (8 BaB +4 Str +2 Dex + 10) (+4 dwarven stability)</p><p>Rng: +9</p><p>Fort: +13 (=6 base+5 con+2 item) (+2 against poison, spells, and spell-like abilities)</p><p>Refl: +6 (=2 base+2 ref +2 item) (+2 against poison, spells, and spell-like abilities)</p><p>Will: +6 (=2 base+2 wis+2 item) (+2 against poison, spells, and spell-like abilities) (+2 vs. Fear, fighter bravery)</p><p>=================================== </p><p>Special Abilities </p><p>Race: </p><p>Slow and Steady, </p><p>Darkvision: 60 feet, </p><p>+4 dodge bonus to AC against giant subtype, </p><p>+2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.</p><p> +1 bonus on attack rolls against orc and goblinoid subtypes.</p><p>+2 racial bonus on saving throws against poison, spells, and spell-like abilities.</p><p>+4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.</p><p>+2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.</p><p>Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.</p><p>Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.</p><p></p><p>Class: Fighter</p><p>Bravery +2</p><p>Armor training 2 (+2 to max dex of armor, -2 to armor check pen.)</p><p>Weapon Training (+1 to attack, damage, and CMC for Flails)</p><p>Bonus Feats: weapon focus (Flail), step up, shield focus, greater shield focus, Combat expertise</p><p>=================================== </p><p>Feats: </p><p></p><p>Class Bonus: weapons focus (Flail), step up, shield focus, greater shield focus, Combat expertise</p><p>1 toughness</p><p>3 Improved Trip (+2 trip)</p><p>5 Weapon specialization (+2 damage to flails)</p><p>7 Greater Trip (+2 Trip, attack of opportunity)</p><p>=================================== </p><p>Languages: </p><p>Common, dwarven, gnome, Orc</p><p></p><p>=================================== </p><p>SKILLS</p><p>Appraise +6 = INT 2+4+0</p><p>Climb* +11 = STR 4+4+3</p><p>Craft +9 = INT 2+4+3</p><p>Disguise +0 = CHA 0+0+0</p><p>Handle Animal +6 = CHA 0+3+3</p><p>Heal +2 = WIS 2+0+0</p><p>Intimidate +5 = CHA 0+2+3</p><p>K (Dungeoneering) +11 = INT 2+6+3</p><p>K (Engineering) +9 = INT 2+4+3</p><p>Perception +5 = WIS 2+3+0</p><p>Survival +7 = WIS 2+2+3</p><p>Armor check pen. = -14 with shield, -4 without shield</p><p>===================================</p><p>Magic Items </p><p>+1 Dwarven plate w/ light fortification 21500</p><p>+2 Tower shield = 180 + 4000 = 4180</p><p>+1 Flail 2158</p><p>handy haversack 2000</p><p>ring of protection +1 2000</p><p>Amulet of natural armor +1 2000</p><p>Belt of mighty constitution +2 4000</p><p>Cloak of resistance +2 4000</p><p>Potion of cure serious</p><p>Potion of cure light X2</p><p>Potion of bulls strength</p><p>Potion of cure mod.</p><p>Potion of enlarge person X3</p><p>Potion of Expeditious Retreat x2</p><p>Potion of Disguise Self </p><p>Potion of protection from arrows</p><p>Potion of mirror image</p><p>Potion of levitate X2</p><p>Heavy crossbow w/20 bolts</p><p>Ring of sustanance</p><p>Smoke stick X2</p><p></p><p>=================================== </p><p>Other Equipment:</p><p>5 sq yd Canvas, Silk rope, masterwoork tools, caltrups, trail rations x4 , </p><p></p><p></p><p>----------------------------------- </p><p>Money </p><p>PP: 207</p><p>GP: 1</p><p>SP: 5</p><p>CP: 0</p><p>Gems/Other: 0</p><p>----------------------------------- </p><p>Load </p><p>Light: 0-100 lbs.</p><p>Medium: 101-200 lbs.</p><p>Heavy: 201-300 lbs.</p><p>Current: ~ lbs.</p><p>===================================</p><p>Description (include Age, gender, height, weight, physical description): </p><p></p><p></p><p>===================================</p><p>History:</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="BOB101, post: 5044507, member: 24701"] [b]Fighter build.[/b] Here is a dwarven fighter if there is still room in the party. Randell is a defensive (I know its not optimum) fighter who specializes in protecting others. He is very aware that teamwork is the best way to defeat any challenge. He can hold his own in a slug fest, but he shines in holding the hordes at bay while is allies decimate them from behind is broad back and shield. I'll get a background edited in tomarrow. [sblock]Name: Randell Player: BoB101 Race: Dwarf Class: Fighter Level: 8 XPs: 55,000 current/75,000 next level Patron God: Alignment: Neutral Good =================================== Str: 18 Dex: 14 Con: 20 (+2 racial, +2 levelup, +2 item) Int: 14 Wis: 14 (+2 racial) Cha: 10 (-2 racial) =================================== HP: 8d10+40 (con) + 8 (toughness) = 128 maxed AC: 32 (+2 Dex, +0 Size, +10 Armor, +8 Shield, +1 deflection, +1 natural armor) DR 3/- from dwarven plate 25% chance of negating crits and sneak attacks (light fortification) Init: +1 Speed: 20 feet BAB: +8/+3 Mel: +13/+8 (8BAB+4Str.+-2 tower sheild +1weapon focus (flails) +1 weapon training (Flails) + 1 Flail) CMB: + 12 (8 BAB +4 Str) CMB Trip:+18 (8BAB+4Str +1 weapon training (Flails), +4 greater trip,.+-2 tower sheild +1weapon focus (flails) +1 weapon training (Flails) + 1 Flail) CMD: + 24 (8 BaB +4 Str +2 Dex + 10) (+4 dwarven stability) Rng: +9 Fort: +13 (=6 base+5 con+2 item) (+2 against poison, spells, and spell-like abilities) Refl: +6 (=2 base+2 ref +2 item) (+2 against poison, spells, and spell-like abilities) Will: +6 (=2 base+2 wis+2 item) (+2 against poison, spells, and spell-like abilities) (+2 vs. Fear, fighter bravery) =================================== Special Abilities Race: Slow and Steady, Darkvision: 60 feet, +4 dodge bonus to AC against giant subtype, +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones. +1 bonus on attack rolls against orc and goblinoid subtypes. +2 racial bonus on saving throws against poison, spells, and spell-like abilities. +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. Class: Fighter Bravery +2 Armor training 2 (+2 to max dex of armor, -2 to armor check pen.) Weapon Training (+1 to attack, damage, and CMC for Flails) Bonus Feats: weapon focus (Flail), step up, shield focus, greater shield focus, Combat expertise =================================== Feats: Class Bonus: weapons focus (Flail), step up, shield focus, greater shield focus, Combat expertise 1 toughness 3 Improved Trip (+2 trip) 5 Weapon specialization (+2 damage to flails) 7 Greater Trip (+2 Trip, attack of opportunity) =================================== Languages: Common, dwarven, gnome, Orc =================================== SKILLS Appraise +6 = INT 2+4+0 Climb* +11 = STR 4+4+3 Craft +9 = INT 2+4+3 Disguise +0 = CHA 0+0+0 Handle Animal +6 = CHA 0+3+3 Heal +2 = WIS 2+0+0 Intimidate +5 = CHA 0+2+3 K (Dungeoneering) +11 = INT 2+6+3 K (Engineering) +9 = INT 2+4+3 Perception +5 = WIS 2+3+0 Survival +7 = WIS 2+2+3 Armor check pen. = -14 with shield, -4 without shield =================================== Magic Items +1 Dwarven plate w/ light fortification 21500 +2 Tower shield = 180 + 4000 = 4180 +1 Flail 2158 handy haversack 2000 ring of protection +1 2000 Amulet of natural armor +1 2000 Belt of mighty constitution +2 4000 Cloak of resistance +2 4000 Potion of cure serious Potion of cure light X2 Potion of bulls strength Potion of cure mod. Potion of enlarge person X3 Potion of Expeditious Retreat x2 Potion of Disguise Self Potion of protection from arrows Potion of mirror image Potion of levitate X2 Heavy crossbow w/20 bolts Ring of sustanance Smoke stick X2 =================================== Other Equipment: 5 sq yd Canvas, Silk rope, masterwoork tools, caltrups, trail rations x4 , ----------------------------------- Money PP: 207 GP: 1 SP: 5 CP: 0 Gems/Other: 0 ----------------------------------- Load Light: 0-100 lbs. Medium: 101-200 lbs. Heavy: 201-300 lbs. Current: ~ lbs. =================================== Description (include Age, gender, height, weight, physical description): =================================== History: [/sblock] [/QUOTE]
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