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<blockquote data-quote="Jahydin" data-source="post: 9194886" data-attributes="member: 6984869"><p>Interesting comment, because I understand it competently. As someone who played 3.5/4th heavily, I had to rewire my brain when I started playing C&C.</p><p></p><p>But then I realized this was <strong>exactly </strong>the way my friends and I played RPGs for years in Grade School. Not so much a skill, but a freedom I forgot as I got more "serious" about the hobby.</p><p></p><p>Some examples off the top of my head (AD&D 2E):</p><p>We started a campaign where we all got to design our own gigantic mounts to ride on. Mine was a beetle the size of a house.</p><p>During recess, we didn't have our books or dice, so we just "LARPed" all the combats with a list of rules we all agreed on.</p><p>I got my books taken away (Satanic Panic), so ran an entire campaign over the school year with a system I just made up on the fly using monsters and dungeons from my NES Dragon Warrior guide.</p><p>I was gifted Traveler (GDW) for Christmas and 5th grade me couldn't quite understand how to play, so just "winged it" using the RIFTS rules. Kept us entertained for months.</p><p></p><p>It's kind of amazing to me after all those years of creativity (and fun!) I would abandon the mindset completely and spend days rereading my 3rd Edition rule book over and over so I could get everything right. And if there was a question about a ruling, I would scour the internet for the "right" answer instead of just making up my own.</p><p></p><p>Anyways, cool train of thought for some self-reflection...</p></blockquote><p></p>
[QUOTE="Jahydin, post: 9194886, member: 6984869"] Interesting comment, because I understand it competently. As someone who played 3.5/4th heavily, I had to rewire my brain when I started playing C&C. But then I realized this was [B]exactly [/B]the way my friends and I played RPGs for years in Grade School. Not so much a skill, but a freedom I forgot as I got more "serious" about the hobby. Some examples off the top of my head (AD&D 2E): We started a campaign where we all got to design our own gigantic mounts to ride on. Mine was a beetle the size of a house. During recess, we didn't have our books or dice, so we just "LARPed" all the combats with a list of rules we all agreed on. I got my books taken away (Satanic Panic), so ran an entire campaign over the school year with a system I just made up on the fly using monsters and dungeons from my NES Dragon Warrior guide. I was gifted Traveler (GDW) for Christmas and 5th grade me couldn't quite understand how to play, so just "winged it" using the RIFTS rules. Kept us entertained for months. It's kind of amazing to me after all those years of creativity (and fun!) I would abandon the mindset completely and spend days rereading my 3rd Edition rule book over and over so I could get everything right. And if there was a question about a ruling, I would scour the internet for the "right" answer instead of just making up my own. Anyways, cool train of thought for some self-reflection... [/QUOTE]
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