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<blockquote data-quote="Jahydin" data-source="post: 9194952" data-attributes="member: 6984869"><p>Haha, true. I suspect it's because most of us reading through it right now don't have much to comment on? It seems 95% the same game and all the changes seem to be for the best.</p><p></p><p>I'm reading through the GM Core first and liking the rules on playing disadvantaged characters. Specifically, if not mitigated, these characters will have penalties. </p><p></p><p>For instance, rules for blindness:</p><p><em>"A blind character can’t detect anything using vision,</em></p><p><em>critically fails Perception checks requiring sight, is</em></p><p><em>immune to visual effects, and can’t be blinded or</em></p><p><em>dazzled."</em></p><p></p><p>One handed PCs:</p><p><em>"A character with a missing hand or arm might need</em></p><p><em>to spend 2 actions to Interact with an item that requires</em></p><p><em>two hands, or otherwise compensate. Using a two-handed</em></p><p><em>weapon is not possible."</em></p><p></p><p>And for those that were bothered about the "combat wheelchairs", I think it does a good job describing how normal wheelchairs are not well suited for adventurers, but more advanced (and expensive) chairs that are aided by clockwork or such are.</p><p></p><p>Mechanically and narratively I think this is a more interesting way of going about it rather than just having zero consequences.</p></blockquote><p></p>
[QUOTE="Jahydin, post: 9194952, member: 6984869"] Haha, true. I suspect it's because most of us reading through it right now don't have much to comment on? It seems 95% the same game and all the changes seem to be for the best. I'm reading through the GM Core first and liking the rules on playing disadvantaged characters. Specifically, if not mitigated, these characters will have penalties. For instance, rules for blindness: [I]"A blind character can’t detect anything using vision, critically fails Perception checks requiring sight, is immune to visual effects, and can’t be blinded or dazzled."[/I] One handed PCs: [I]"A character with a missing hand or arm might need to spend 2 actions to Interact with an item that requires two hands, or otherwise compensate. Using a two-handed weapon is not possible."[/I] And for those that were bothered about the "combat wheelchairs", I think it does a good job describing how normal wheelchairs are not well suited for adventurers, but more advanced (and expensive) chairs that are aided by clockwork or such are. Mechanically and narratively I think this is a more interesting way of going about it rather than just having zero consequences. [/QUOTE]
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