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<blockquote data-quote="Staffan" data-source="post: 9196101" data-attributes="member: 907"><p>I think Pathfinder 2, and RPGs in general, should be more comfortable with just letting things succeed when done by someone with the appropriate skills. For example, I'm considering redoing Treat Wounds as something like:</p><p></p><p>Treat Wounds</p><p>Exploration, Healing, Manipulate</p><p>Requirements: You are holding healer's tools, or you are wearing them and have a hand free</p><p>You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes). The target loses the Wounded condition and regains a number of hp depending on your Medicine proficiency: Trained 10, Expert 20, Master 40, Legendary 60. If you treat the target for a full hour, they regain twice that many hp.</p><p></p><p>Crafting also seems like a prime candidate for things that just work if you have the appropriate skill.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9196101, member: 907"] I think Pathfinder 2, and RPGs in general, should be more comfortable with just letting things succeed when done by someone with the appropriate skills. For example, I'm considering redoing Treat Wounds as something like: Treat Wounds Exploration, Healing, Manipulate Requirements: You are holding healer's tools, or you are wearing them and have a hand free You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes). The target loses the Wounded condition and regains a number of hp depending on your Medicine proficiency: Trained 10, Expert 20, Master 40, Legendary 60. If you treat the target for a full hour, they regain twice that many hp. Crafting also seems like a prime candidate for things that just work if you have the appropriate skill. [/QUOTE]
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