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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Players: What would you be playing/buying if PF didn't exist.
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<blockquote data-quote="innerdude" data-source="post: 6217661" data-attributes="member: 85870"><p>If PF didn't exist back in 2009, I'm certain I would have stuck with D&D 3.5 for a while . . . Until I discovered the Savage Worlds Explorer's Edition in early 2010, and picked up a copy of Fantasy Craft in 2011. </p><p></p><p>Fantasy Craft is basically Pathfinder custom-tailored to my preferred GM-ing style. Reading through Fantasy Craft was just a constant stream of, "Oh my gosh, that's totally how I would have done that!" Right down to the enemy templating system. In Pathfinder, I just stopped caring HOW enemy stats were what they were, as long as they were challenging to the group. I just picked an enemy's BAB, AC, and HP, tacked on a feat or two, and justified the stats after the fact ("Oh, yeah, that really tough rogue had super-nice +3 studded leather!"). Fantasy Craft, on the other hand, basically assumes that's just what smart GMs do, and supports it out of the gate. Basically, if I'm in the mood to GM or play a super-crunchy, fantasy-themed d20 derivative, I'd choose the system that natively supports my style, instead of a loosely-hacked Pathfinder.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6217661, member: 85870"] If PF didn't exist back in 2009, I'm certain I would have stuck with D&D 3.5 for a while . . . Until I discovered the Savage Worlds Explorer's Edition in early 2010, and picked up a copy of Fantasy Craft in 2011. Fantasy Craft is basically Pathfinder custom-tailored to my preferred GM-ing style. Reading through Fantasy Craft was just a constant stream of, "Oh my gosh, that's totally how I would have done that!" Right down to the enemy templating system. In Pathfinder, I just stopped caring HOW enemy stats were what they were, as long as they were challenging to the group. I just picked an enemy's BAB, AC, and HP, tacked on a feat or two, and justified the stats after the fact ("Oh, yeah, that really tough rogue had super-nice +3 studded leather!"). Fantasy Craft, on the other hand, basically assumes that's just what smart GMs do, and supports it out of the gate. Basically, if I'm in the mood to GM or play a super-crunchy, fantasy-themed d20 derivative, I'd choose the system that natively supports my style, instead of a loosely-hacked Pathfinder. [/QUOTE]
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Community
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Pathfinder Players: What would you be playing/buying if PF didn't exist.
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