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<blockquote data-quote="Treebore" data-source="post: 4790424" data-attributes="member: 10177"><p><a href="http://paizo.com/paizo/blog" target="_blank">http://paizo.com/paizo/blog</a></p><p></p><p>I also posted this in the PF/other RPG's forum.</p><p></p><p></p><p>ToC, the PDF they offer is much prettier!</p><p></p><p>Chapter 1: Getting Started 8</p><p>Using This Book 9</p><p>Common Terms 11</p><p>Example of Play 13</p><p>Generating a Character 14</p><p>Ability Scores 15</p><p>Chapter 2: Races 20</p><p>Dwarves 21</p><p>Elves 22</p><p>Gnomes 23</p><p>Half-Elves 24</p><p>Half-Orcs 25</p><p>Halflings 26</p><p>Humans 27</p><p>Chapter 3: Classes 30</p><p>Character Advancement 30</p><p>Barbarian 31</p><p>Bard 34</p><p>Cleric 38</p><p>Druid 48</p><p>Fighter 55</p><p>Monk 56</p><p>Paladin 60</p><p>Ranger 64</p><p>Rogue 67</p><p>Sorcerer 70</p><p>Wizard 77</p><p>Chapter 4: Skills 86</p><p>Acquiring Skills 86</p><p>Skill Descriptions 87</p><p>Chapter 5: Feats 112</p><p>Prerequisites 112</p><p>Types of Feats 112</p><p>Feat Descriptions 113</p><p>Chapter 6: Equipment 140</p><p>Wealth and Money 140</p><p>Weapons 140</p><p>Armors 149</p><p>Special Materials 154</p><p>Goods and Services 155</p><p>Chapter 7: Additional Rules 166</p><p>Alignment 166</p><p>Vital Statistics 168</p><p>Movement 170</p><p>Exploration 172</p><p>Chapter 8: Combat 178</p><p>How Combat Works 178</p><p>Combat Statistics 178</p><p>Actions in Combat 181</p><p>Injury and Death 189</p><p>Movement and Distance 192</p><p>Combat Modifiers 195</p><p>Special Attacks 197</p><p>Special Initiative Actions 202</p><p>Chapter 9: Magic 206</p><p>Casting Spells 206</p><p>Spell Descriptions 209</p><p>Arcane Spells 218</p><p>Divine Spells 220</p><p>Chapter 10: Spells 224</p><p>Spell Lists 224</p><p>Spell Descriptions 239</p><p>Chapter 11: Prestige Classes 374</p><p>Arcane Archer 374</p><p>Arcane Trickster 376</p><p>Assassin 378</p><p>Dragon Disciple 380</p><p>Duelist 382</p><p>Eldritch Knight 384</p><p>Loremaster 385</p><p>Mystic Theurge 387</p><p>Pathfinder Chronicler 388</p><p>Shadowdancer 391</p><p>Chapter 12: Gamemastering 396</p><p>Starting a Campaign 396</p><p>Building an Adventure 396</p><p>Preparing for the Game 401</p><p>During the Game 402</p><p>Campaign Tips 404</p><p>Ending the Campaign 406</p><p>Chapter 13: Environment 410</p><p>Dungeons 410</p><p>Traps 416</p><p>Sample Traps 420</p><p>Wilderness 424</p><p>Urban Adventures 433</p><p>Weather 437</p><p>The Planes 440</p><p>Environmental Rules 442</p><p>Chapter 14: Creating NPCs 448</p><p>Adept 448</p><p>Aristocrat 449</p><p>Commoner 449</p><p>Expert 450</p><p>Warrior 450</p><p>Creating NPCs 450</p><p>Chapter 15: Magic Items 458</p><p>Using Items 458</p><p>Magic Items on the Body 459</p><p>Damaging Magic Items 459</p><p>Purchasing Magic Items 460</p><p>Magic Item Descriptions 460</p><p>Armor 461</p><p>Weapons 467</p><p>Potions 477</p><p>Rings 478</p><p>Rods 484</p><p>Scrolls 490</p><p>Staves 491</p><p>Wands 496</p><p>Wondrous Items 496</p><p>Intelligent Items 532</p><p>Cursed Items 536</p><p>Artifacts 543</p><p>Magic Item Creation 548</p><p>Appendix 1: Special Abilities 554</p><p>Appendix 2: Conditions 565</p><p>Appendix 3: Inspiring Reading 568</p><p>Appendix 4: Game Aids 569</p><p>Open Game License 569</p><p>Character Sheet 570</p><p>Index 572</p></blockquote><p></p>
[QUOTE="Treebore, post: 4790424, member: 10177"] [URL="http://paizo.com/paizo/blog"]http://paizo.com/paizo/blog[/URL] I also posted this in the PF/other RPG's forum. ToC, the PDF they offer is much prettier! Chapter 1: Getting Started 8 Using This Book 9 Common Terms 11 Example of Play 13 Generating a Character 14 Ability Scores 15 Chapter 2: Races 20 Dwarves 21 Elves 22 Gnomes 23 Half-Elves 24 Half-Orcs 25 Halflings 26 Humans 27 Chapter 3: Classes 30 Character Advancement 30 Barbarian 31 Bard 34 Cleric 38 Druid 48 Fighter 55 Monk 56 Paladin 60 Ranger 64 Rogue 67 Sorcerer 70 Wizard 77 Chapter 4: Skills 86 Acquiring Skills 86 Skill Descriptions 87 Chapter 5: Feats 112 Prerequisites 112 Types of Feats 112 Feat Descriptions 113 Chapter 6: Equipment 140 Wealth and Money 140 Weapons 140 Armors 149 Special Materials 154 Goods and Services 155 Chapter 7: Additional Rules 166 Alignment 166 Vital Statistics 168 Movement 170 Exploration 172 Chapter 8: Combat 178 How Combat Works 178 Combat Statistics 178 Actions in Combat 181 Injury and Death 189 Movement and Distance 192 Combat Modifiers 195 Special Attacks 197 Special Initiative Actions 202 Chapter 9: Magic 206 Casting Spells 206 Spell Descriptions 209 Arcane Spells 218 Divine Spells 220 Chapter 10: Spells 224 Spell Lists 224 Spell Descriptions 239 Chapter 11: Prestige Classes 374 Arcane Archer 374 Arcane Trickster 376 Assassin 378 Dragon Disciple 380 Duelist 382 Eldritch Knight 384 Loremaster 385 Mystic Theurge 387 Pathfinder Chronicler 388 Shadowdancer 391 Chapter 12: Gamemastering 396 Starting a Campaign 396 Building an Adventure 396 Preparing for the Game 401 During the Game 402 Campaign Tips 404 Ending the Campaign 406 Chapter 13: Environment 410 Dungeons 410 Traps 416 Sample Traps 420 Wilderness 424 Urban Adventures 433 Weather 437 The Planes 440 Environmental Rules 442 Chapter 14: Creating NPCs 448 Adept 448 Aristocrat 449 Commoner 449 Expert 450 Warrior 450 Creating NPCs 450 Chapter 15: Magic Items 458 Using Items 458 Magic Items on the Body 459 Damaging Magic Items 459 Purchasing Magic Items 460 Magic Item Descriptions 460 Armor 461 Weapons 467 Potions 477 Rings 478 Rods 484 Scrolls 490 Staves 491 Wands 496 Wondrous Items 496 Intelligent Items 532 Cursed Items 536 Artifacts 543 Magic Item Creation 548 Appendix 1: Special Abilities 554 Appendix 2: Conditions 565 Appendix 3: Inspiring Reading 568 Appendix 4: Game Aids 569 Open Game License 569 Character Sheet 570 Index 572 [/QUOTE]
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