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Pathfinder Psionics (from Dreamscarred)
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<blockquote data-quote="Bacris" data-source="post: 4897157" data-attributes="member: 42502"><p>It's interesting reading the spectrum of replies...</p><p></p><p>I've known folks that really dig the crystal theme of 3.x psionics, I've known others who detested it. Flavor, as always, is purely a matter of preference. </p><p></p><p>I think Andreas has the right angle of making the theme mutable. And we introduced something like this in High Psionics: Power Sources, changing the flavor of everything without a single mechanical ramification. Don't like psicrystals? Easy enough - your "companion" is a literal figment of your imagination brought into reality. Don't want crystal weapons? OK, they're made of some alternate type of metal / substance.</p><p></p><p>It's my opinion that too much of the gripe about psionics is about the flavor, rather than the mechanics. Especially when the flavor can be changed so easily!</p><p></p><p>I understand the line of reasoning of overlap with the core classes - but you have to admit, it's hard to have a truly separate class that doesn't overlap with others. I think the goal of having distinctly different is fine, as long as it isn't taken to an extreme.</p><p></p><p>Either way, I'm really excited to see this level of response so quickly about us doing Pathfinder Psionics - it's something Andreas and I have been discussing for probably a year or more, along with what we'd want to change and include into a "core" psionics book.</p></blockquote><p></p>
[QUOTE="Bacris, post: 4897157, member: 42502"] It's interesting reading the spectrum of replies... I've known folks that really dig the crystal theme of 3.x psionics, I've known others who detested it. Flavor, as always, is purely a matter of preference. I think Andreas has the right angle of making the theme mutable. And we introduced something like this in High Psionics: Power Sources, changing the flavor of everything without a single mechanical ramification. Don't like psicrystals? Easy enough - your "companion" is a literal figment of your imagination brought into reality. Don't want crystal weapons? OK, they're made of some alternate type of metal / substance. It's my opinion that too much of the gripe about psionics is about the flavor, rather than the mechanics. Especially when the flavor can be changed so easily! I understand the line of reasoning of overlap with the core classes - but you have to admit, it's hard to have a truly separate class that doesn't overlap with others. I think the goal of having distinctly different is fine, as long as it isn't taken to an extreme. Either way, I'm really excited to see this level of response so quickly about us doing Pathfinder Psionics - it's something Andreas and I have been discussing for probably a year or more, along with what we'd want to change and include into a "core" psionics book. [/QUOTE]
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