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Pathfinder Psionics (from Dreamscarred)
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<blockquote data-quote="Alzrius" data-source="post: 4897459" data-attributes="member: 8461"><p>In regards to the base psionic classes, I think there are several things that could be done to help make them more Pathfinder-esque. The obvious one (which needn't be said here, though I will) is to consolidate BAB/Hit Dice.</p><p></p><p>Beyond that, psions and wilders definitely each need to have a varying "theme" that can be selected when making a character - the way that all sorcerers have bloodlines and all wizards focus on an arcane school, psions should gain varying powers and abilities depending on what devotion they choose, and wilders should have some different set of themes that can be chosen (though I'm not sure what).</p><p></p><p>Contrary to popular belief, dead levels don't need to be completely eliminated. However, they should be sharply reduced - a good idea here is that at least half of a classes levels should have special powers of some sort (ideally, the "dead" levels are the ones where the character gains a new level of psionic powers, since then the player still gets something new at that level).</p><p></p><p>Every class needs a capstone ability. While I've heard that some people don't care for those too much, they're part of the PF design standard.</p><p></p><p>Those are some of the ways that I think you can make "Pathfinder psionics."</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4897459, member: 8461"] In regards to the base psionic classes, I think there are several things that could be done to help make them more Pathfinder-esque. The obvious one (which needn't be said here, though I will) is to consolidate BAB/Hit Dice. Beyond that, psions and wilders definitely each need to have a varying "theme" that can be selected when making a character - the way that all sorcerers have bloodlines and all wizards focus on an arcane school, psions should gain varying powers and abilities depending on what devotion they choose, and wilders should have some different set of themes that can be chosen (though I'm not sure what). Contrary to popular belief, dead levels don't need to be completely eliminated. However, they should be sharply reduced - a good idea here is that at least half of a classes levels should have special powers of some sort (ideally, the "dead" levels are the ones where the character gains a new level of psionic powers, since then the player still gets something new at that level). Every class needs a capstone ability. While I've heard that some people don't care for those too much, they're part of the PF design standard. Those are some of the ways that I think you can make "Pathfinder psionics." [/QUOTE]
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