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Pathfinder Psionics (from Dreamscarred)
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<blockquote data-quote="Arkhandus" data-source="post: 4907827" data-attributes="member: 13966"><p>I'm too busy right now to offer any other input, but two points:</p><p></p><p>1. Like others, I think the thematic elements need to be more mutable so they appeal to a wider audience. Too many hate or ignore psionics just because of the quasi-scientific or crystalpunk themes that have been used before in D&D psionics. Eberron took a step in the right direction with psionics, but including descriptions and such for using psionics in different themes beyond just quasi-magical dreamstuff or crystal-obsessive astral/ethereal energies would draw more people to accept psionics. I don't mind either way, but others are really vehement about it.</p><p></p><p>2. Perhaps power points should be adjusted for a shorter time basis, rather than a per-day basis? If you don't have a bunch of daily power points, you can't spam your best/most-augmented powers for a 'nova', and can't then demand that the party rest after your 1st or 2nd encounter of the day because you've blown all your power points. If you reduce the number of power points somewhat (or at least slow down their accumulation by level), you can restrict this annoying tendency by some gamers. Just have power points regenerate slowly each hour, maybe sped up slightly with an Autohypnosis check with each hour of meditation (similar to the 2E AD&D psionic nonweapon proficiency Psionic Rejuvenation or whatever it was called).</p><p></p><p>So no nova-ing, and fewer power points available in each encounter, but enough to be fair. Like a psion who might have 2 or 3 power points at 1st-level after their bonus for Intelligence or whatever, but regenerates 1 point per hour or 1 point per 2 hours maybe, doubled when meditating with a successful Autohypnosis check or something (or maybe the check would be made to simply reduce the necessary meditation time to 1 hour, instead of 2 hours without the check).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4907827, member: 13966"] I'm too busy right now to offer any other input, but two points: 1. Like others, I think the thematic elements need to be more mutable so they appeal to a wider audience. Too many hate or ignore psionics just because of the quasi-scientific or crystalpunk themes that have been used before in D&D psionics. Eberron took a step in the right direction with psionics, but including descriptions and such for using psionics in different themes beyond just quasi-magical dreamstuff or crystal-obsessive astral/ethereal energies would draw more people to accept psionics. I don't mind either way, but others are really vehement about it. 2. Perhaps power points should be adjusted for a shorter time basis, rather than a per-day basis? If you don't have a bunch of daily power points, you can't spam your best/most-augmented powers for a 'nova', and can't then demand that the party rest after your 1st or 2nd encounter of the day because you've blown all your power points. If you reduce the number of power points somewhat (or at least slow down their accumulation by level), you can restrict this annoying tendency by some gamers. Just have power points regenerate slowly each hour, maybe sped up slightly with an Autohypnosis check with each hour of meditation (similar to the 2E AD&D psionic nonweapon proficiency Psionic Rejuvenation or whatever it was called). So no nova-ing, and fewer power points available in each encounter, but enough to be fair. Like a psion who might have 2 or 3 power points at 1st-level after their bonus for Intelligence or whatever, but regenerates 1 point per hour or 1 point per 2 hours maybe, doubled when meditating with a successful Autohypnosis check or something (or maybe the check would be made to simply reduce the necessary meditation time to 1 hour, instead of 2 hours without the check). [/QUOTE]
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