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Pathfinder Psionics (from Dreamscarred)
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<blockquote data-quote="pawsplay" data-source="post: 4909639" data-attributes="member: 15538"><p>Some general notes:</p><p></p><p>1. Arcane magic vs. psi: Yes, they should definitely have a different feel. On the other hand, I'm not a big fan of being different just to be different. For instance, it annoyed me that psionic weapons couldn't be flaming, even though there were psi powers that generated flame and even though some psionic abilities (such as soulknives) emulated standard weapon enhancements.</p><p>2. I like crystals. That said, I like other things, too. Ethereal presences, mummified creature parts, weird metal alloys, and music and sound are all good foci for psionic effects. </p><p>3. Rules for psicrystals could follow arcane bond and so forth. I wouldn't mind seeing an astral construct companion as an alternate class feature, either. </p><p></p><p>Some specific notes:</p><p>1. Rogues could gain talents that plug them into psionics the way they already plug into magic.</p><p>2. Soulknives should be a base class. Atlhough they have something of an assassin-with-a-lightsaber flavor, I would characterize them as something more akin to a cross between a ranger and a rogue, a very focused character who uses their environment along with deadly attacks to take down foes. Not so much a skirmisher or brawler. I think they could remain much the same, but with special soulknife talents, allowing them to enhance their style with two weapon fighting, improved throwing, or whatever floats their boat. Some talents might allow them to use AC-avoiding attacks more often or something. </p><p>3. Psions need to be reined in. They are way too much elemenal nova mages with memory modify.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4909639, member: 15538"] Some general notes: 1. Arcane magic vs. psi: Yes, they should definitely have a different feel. On the other hand, I'm not a big fan of being different just to be different. For instance, it annoyed me that psionic weapons couldn't be flaming, even though there were psi powers that generated flame and even though some psionic abilities (such as soulknives) emulated standard weapon enhancements. 2. I like crystals. That said, I like other things, too. Ethereal presences, mummified creature parts, weird metal alloys, and music and sound are all good foci for psionic effects. 3. Rules for psicrystals could follow arcane bond and so forth. I wouldn't mind seeing an astral construct companion as an alternate class feature, either. Some specific notes: 1. Rogues could gain talents that plug them into psionics the way they already plug into magic. 2. Soulknives should be a base class. Atlhough they have something of an assassin-with-a-lightsaber flavor, I would characterize them as something more akin to a cross between a ranger and a rogue, a very focused character who uses their environment along with deadly attacks to take down foes. Not so much a skirmisher or brawler. I think they could remain much the same, but with special soulknife talents, allowing them to enhance their style with two weapon fighting, improved throwing, or whatever floats their boat. Some talents might allow them to use AC-avoiding attacks more often or something. 3. Psions need to be reined in. They are way too much elemenal nova mages with memory modify. [/QUOTE]
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