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<blockquote data-quote="Mad Hamish" data-source="post: 5738702" data-attributes="member: 25321"><p>Otterscrubber - you can get a pretty good overview of the mechanics of Pathfinder from the prd. It's available for browsing at the Paizo site or (organised differently and with some additional information at <a href="http://www.d20pfsrd.com/" target="_blank">Pathfinder_OGC</a> ) </p><p></p><p>IMO full casters are still the most powerful and versatile characters in Pathfinder but the non-casters have (mostly) improved </p><p>Fighter's, Rangers, Barbarians, Paladins especially are improved on 3.x (Monks and Rogues are as well but less so) against that there are a lot less prestige classes around so I'm not sure that an optimised couldn't generally do better in 3.x.</p><p>(There are also some traps in Pathfinder but generally I think they're fairly apparent)</p><p></p><p>Full progression Spellcasters are still generally the most powerful and versatile characters but I don't think that a Druid or Cleric finds it as easy to be a full caster and a fighter substitute as they did in 3.x</p><p></p><p>Then you have a few classes like Alchemist, Inquisator, Summoner, Magus that have 6th level spells and additional features.</p><p></p><p>The main fighting classes will retain their ability to deal damage (although some of it depends what you're fighting, a fighter will be pretty consistant irrespective of enemy, a Paladin is far more effective against evil than neutral foes, a ranger is far effective against chosen enemies than others) </p><p>Skill based characters have problems staying relevant because there are more magical way of bypassing problems available.</p><p></p><p>There is no official Epic rules for Pathfinder yet but there are some brief suggestions in the Gamemaster's Guide (check the bottom of <a href="http://paizo.com/pathfinderRPG/prd/gamemastering.html" target="_blank">Gamemastering</a>)</p><p></p><p>I've been playing Pathfinder since the start of the year and I'm enjoying it a lot but it's with a different group and different GM styles than the majority of the 3.x I played so it's fair to make a direct comparison.</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 5738702, member: 25321"] Otterscrubber - you can get a pretty good overview of the mechanics of Pathfinder from the prd. It's available for browsing at the Paizo site or (organised differently and with some additional information at [url=http://www.d20pfsrd.com/]Pathfinder_OGC[/url] ) IMO full casters are still the most powerful and versatile characters in Pathfinder but the non-casters have (mostly) improved Fighter's, Rangers, Barbarians, Paladins especially are improved on 3.x (Monks and Rogues are as well but less so) against that there are a lot less prestige classes around so I'm not sure that an optimised couldn't generally do better in 3.x. (There are also some traps in Pathfinder but generally I think they're fairly apparent) Full progression Spellcasters are still generally the most powerful and versatile characters but I don't think that a Druid or Cleric finds it as easy to be a full caster and a fighter substitute as they did in 3.x Then you have a few classes like Alchemist, Inquisator, Summoner, Magus that have 6th level spells and additional features. The main fighting classes will retain their ability to deal damage (although some of it depends what you're fighting, a fighter will be pretty consistant irrespective of enemy, a Paladin is far more effective against evil than neutral foes, a ranger is far effective against chosen enemies than others) Skill based characters have problems staying relevant because there are more magical way of bypassing problems available. There is no official Epic rules for Pathfinder yet but there are some brief suggestions in the Gamemaster's Guide (check the bottom of [url=http://paizo.com/pathfinderRPG/prd/gamemastering.html]Gamemastering[/url]) I've been playing Pathfinder since the start of the year and I'm enjoying it a lot but it's with a different group and different GM styles than the majority of the 3.x I played so it's fair to make a direct comparison. [/QUOTE]
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