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<blockquote data-quote="humble minion" data-source="post: 4813888" data-attributes="member: 5948"><p>Problem is that many huge creatures with improved grapple ARE no-brainers, in the most literal sense. A purple worm or a t-rex isn't always going to go with the most tactically astute option - it's just going to focus on eating the yummy PC it has in its mouth. Which gives the rest of the party free rein to beat up on said critter, but that's all kinda moot if grappled-guy gets squished or eaten in the meantime.</p><p></p><p>Personally what I'd like to see is a rule allowing small creatures to take advantage of the relative clumsiness of large creatures in-close. You know, like in all the movies where the hero climbs up on top of the dragon/monster/hutt/whatever, and runs up its back and sticks his sword in its ear as it flails ineffectually at its own head.</p><p></p><p>Perhaps some sort of attack penalty for creatures with reach over 10ft when they attempt to attack adjacent creatures? Or a dex-vs-dex grapple option, only usable by creatures more than two sizes smaller than their opponents, in which size bonuses to grapple aren't applied and size penalties to AC are used instead? This represents the 'jumping on top of the big slow hulk' option - obviously it'd be impossible to pin an opponent like this, but perhaps success on this roll could allow the little guy to attack the big guy as normal, move along with him (cos you're standing on his head), and be harder to hit.</p><p></p><p>From a genre point of view imho, a big creature should be really, really tough if you're fighting at ITS optimal combat reach, but coming in close where it can't use its reach, leverage, and weaponry properly should switch the advantage around. You're still stuffed if it DOES manage to grab you though. Legolas had to get on top of the mumakil to kill it - he didn't run around hacking at its ankles...</p><p></p><p>(And this'd finally give all those fighters a REASON to put skill ranks into Climb - it's a class skill, but who ever uses it after about level 10 when everyone flies or dim-doors everywhere?)</p></blockquote><p></p>
[QUOTE="humble minion, post: 4813888, member: 5948"] Problem is that many huge creatures with improved grapple ARE no-brainers, in the most literal sense. A purple worm or a t-rex isn't always going to go with the most tactically astute option - it's just going to focus on eating the yummy PC it has in its mouth. Which gives the rest of the party free rein to beat up on said critter, but that's all kinda moot if grappled-guy gets squished or eaten in the meantime. Personally what I'd like to see is a rule allowing small creatures to take advantage of the relative clumsiness of large creatures in-close. You know, like in all the movies where the hero climbs up on top of the dragon/monster/hutt/whatever, and runs up its back and sticks his sword in its ear as it flails ineffectually at its own head. Perhaps some sort of attack penalty for creatures with reach over 10ft when they attempt to attack adjacent creatures? Or a dex-vs-dex grapple option, only usable by creatures more than two sizes smaller than their opponents, in which size bonuses to grapple aren't applied and size penalties to AC are used instead? This represents the 'jumping on top of the big slow hulk' option - obviously it'd be impossible to pin an opponent like this, but perhaps success on this roll could allow the little guy to attack the big guy as normal, move along with him (cos you're standing on his head), and be harder to hit. From a genre point of view imho, a big creature should be really, really tough if you're fighting at ITS optimal combat reach, but coming in close where it can't use its reach, leverage, and weaponry properly should switch the advantage around. You're still stuffed if it DOES manage to grab you though. Legolas had to get on top of the mumakil to kill it - he didn't run around hacking at its ankles... (And this'd finally give all those fighters a REASON to put skill ranks into Climb - it's a class skill, but who ever uses it after about level 10 when everyone flies or dim-doors everywhere?) [/QUOTE]
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