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[Pathfinder][Recruiting] The Mud Sorcerers Tomb
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<blockquote data-quote="Bialaska" data-source="post: 4389870" data-attributes="member: 33054"><p>Kendra Swiftblade</p><p>Female Human (Chelaxian) Fighter 14</p><p></p><p>[SBLOCK=Basic information]</p><p>CG Medium humanoid (human)</p><p>Age: 27</p><p>Height: 4’9</p><p>Weight: 88 lb</p><p>Skin color: Pale</p><p>Hair: Black, to the mid of her back, tied up in a ponytail</p><p>Eyes: Dark brown</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Attributes, feats & skills]</p><p>Abilities: Str 18 (+4), Dex 27 (+8), Con 18 (+4), Int 13 (+1), Wis 14 (+2), Cha 11 (+0)</p><p>Starting stats: 14, 16, 14, 13, 13, 12</p><p>Above stats include +2 dexterity from race, +3 Dexterity from level, +6 Dexterity from Gloves of Dexterity, +4 constitution from Amulet of Health, +4 strength from Belt of Giant Strength</p><p>Class/race abilities: Speed 30, Bonus feat, skilled (bonus skill point per level), Weapon Training (Short Sword), Bravery (+4 bonus on will saves against fear), Armor Training (when wearing armor, add +3 AC, reduce armor check penalty by 3 and increase maximum dexterity bonus by 3), Weapon Training (+3 on attack and damage rolls with light blades, +2 on bows, +1 on heavy blades)</p><p>Feats: Dodge, Weapon Finesse, Two Weapon Fighting, Weapon Focus (Rapier), Toughness, Weapon Specialization (Rapier), Two Weapon Defense, Improved Two Weapon Fighting, Weapon Swap, Greater Weapon Focus (Rapier), Improved Initiative, Mobility, Greater Two Weapon Fighting, Greater Weapon Specialization (Rapier), Improved Critical (Rapier), Agile Maneuvers</p><p>Skills: Profession (Sailor)+19 (14 ranks), Survival +19 (14 ranks), Acrobatics +18 (7 ranks), Stealth +18 (7 ranks)</p><p>Languages: Common, Elven</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Combat stats]AC: 33 (8 Dex, 8 armor, 2 shield (two weapon defence), 3 Armor training, 2 deflection), touch 20, flat-footed 25</p><p>Hp: 223 (14d10+83)</p><p>Saves: Fort +18, Ref +17, Will +11</p><p></p><p>Init +12; Senses: Perception +2</p><p>Speed: 40 ft. (8 squares)</p><p></p><p>Melee: Transmuting Rapier +29/+24/+19 (14 base attack, 8 dexterity, 2 greater weapon focus, 3 weapon training, 2 magic) OR +27/+27/+22/+22/+17/+17 (1d8+13 damage main hand, 1d8+11 off-hand, critical 15-20)</p><p>Ranged: Mighty Composite Longbow [+2] +24/+19/+14 (14 base attack, 8 dexterity, 2 weapon training) (1d8+4 damage, critical 20)</p><p>Base Atk: +14; Grp +22</p><p></p><p>[/SBLOCK]</p><p></p><p>Equipment: Mithral Breastplate +3 (13000), Restful Crystal on armor (500), Gloves of Dexterity +6 (36000), Amulet of Health +4 (16000), Belt of Giant Strength (16000), Transmuting Rapier +2 (32000), Lesser Truedeath Crystal on Rapier (5000), Cloak of Resistance +5 (25000), Ring of Protection +2 (8000), Boots of Striding and Springing (5500), Vest of Natural Armor +2 (8000), Ring of Sustenance (2500), Feather Token (Swanboat, 450), Potion of Resist Fire 20 (700), Potion of Neutralize Poison x2 (750x2), Potion of Remove Blindness/Deafness (750), Potion of Remove Curse (750), Potion of Remove Disease (750), Spool of Endless Rope (1400), Oil of Greater Magic Weapon +5 (3000), Orb of Mental Renewal (3100), Rod of Bodily Restoration (3100), Bag of endless Caltrops (800), Potion of Cure Serious Wounds x8 (750x8), Masterwork Dagger, Mighty Composite Longbow [+2], 20 arrows</p><p></p><p>[SBLOCK=Background]Alexandra Darkblade is the daughter of the infamous pirate captain Gerald Darkblade. And for a while it appeared as if she would follow the same bloody path as her father. At the age of 14 she had her first kill and at the age of 20 she was surpassed in skill only by her father, who had tutored her in his own combat style.</p><p>Seven years ago the authorities finally caught up with the pirate vessel known as the Infamous Mermaid. Outmanned twenty to one, the pirates fought hard for their freedom, yet one by one they fell. When only Gerald and Alexandra was left standing, Alexandra was given the order that she should escape. As Alexandra quickly liberated one of the smaller military vessels and then made her escape, she saw her father stand alone against an overwhelming force and with a fierceness she had never seen before, he held off the enemies long enough for her to get out of sight and make her escape.</p><p>She landed in Varisia and quickly disposed of the vessel she escaped in, knowing that it could be tracked. Then she travelled Varisia for several months, earning enough gold to survive by serving as caravan guard or other such jobs. It was on one of these trips she first encountered adventurers and then sought that path as her own. 7 years later she’s a very experienced adventurer, known widely for her dazzling displays of swordsmanship when wielding the main-gauche (rapier and dagger combo).[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Bialaska, post: 4389870, member: 33054"] Kendra Swiftblade Female Human (Chelaxian) Fighter 14 [SBLOCK=Basic information] CG Medium humanoid (human) Age: 27 Height: 4’9 Weight: 88 lb Skin color: Pale Hair: Black, to the mid of her back, tied up in a ponytail Eyes: Dark brown [/SBLOCK] [SBLOCK=Attributes, feats & skills] Abilities: Str 18 (+4), Dex 27 (+8), Con 18 (+4), Int 13 (+1), Wis 14 (+2), Cha 11 (+0) Starting stats: 14, 16, 14, 13, 13, 12 Above stats include +2 dexterity from race, +3 Dexterity from level, +6 Dexterity from Gloves of Dexterity, +4 constitution from Amulet of Health, +4 strength from Belt of Giant Strength Class/race abilities: Speed 30, Bonus feat, skilled (bonus skill point per level), Weapon Training (Short Sword), Bravery (+4 bonus on will saves against fear), Armor Training (when wearing armor, add +3 AC, reduce armor check penalty by 3 and increase maximum dexterity bonus by 3), Weapon Training (+3 on attack and damage rolls with light blades, +2 on bows, +1 on heavy blades) Feats: Dodge, Weapon Finesse, Two Weapon Fighting, Weapon Focus (Rapier), Toughness, Weapon Specialization (Rapier), Two Weapon Defense, Improved Two Weapon Fighting, Weapon Swap, Greater Weapon Focus (Rapier), Improved Initiative, Mobility, Greater Two Weapon Fighting, Greater Weapon Specialization (Rapier), Improved Critical (Rapier), Agile Maneuvers Skills: Profession (Sailor)+19 (14 ranks), Survival +19 (14 ranks), Acrobatics +18 (7 ranks), Stealth +18 (7 ranks) Languages: Common, Elven [/SBLOCK] [SBLOCK=Combat stats]AC: 33 (8 Dex, 8 armor, 2 shield (two weapon defence), 3 Armor training, 2 deflection), touch 20, flat-footed 25 Hp: 223 (14d10+83) Saves: Fort +18, Ref +17, Will +11 Init +12; Senses: Perception +2 Speed: 40 ft. (8 squares) Melee: Transmuting Rapier +29/+24/+19 (14 base attack, 8 dexterity, 2 greater weapon focus, 3 weapon training, 2 magic) OR +27/+27/+22/+22/+17/+17 (1d8+13 damage main hand, 1d8+11 off-hand, critical 15-20) Ranged: Mighty Composite Longbow [+2] +24/+19/+14 (14 base attack, 8 dexterity, 2 weapon training) (1d8+4 damage, critical 20) Base Atk: +14; Grp +22 [/SBLOCK] Equipment: Mithral Breastplate +3 (13000), Restful Crystal on armor (500), Gloves of Dexterity +6 (36000), Amulet of Health +4 (16000), Belt of Giant Strength (16000), Transmuting Rapier +2 (32000), Lesser Truedeath Crystal on Rapier (5000), Cloak of Resistance +5 (25000), Ring of Protection +2 (8000), Boots of Striding and Springing (5500), Vest of Natural Armor +2 (8000), Ring of Sustenance (2500), Feather Token (Swanboat, 450), Potion of Resist Fire 20 (700), Potion of Neutralize Poison x2 (750x2), Potion of Remove Blindness/Deafness (750), Potion of Remove Curse (750), Potion of Remove Disease (750), Spool of Endless Rope (1400), Oil of Greater Magic Weapon +5 (3000), Orb of Mental Renewal (3100), Rod of Bodily Restoration (3100), Bag of endless Caltrops (800), Potion of Cure Serious Wounds x8 (750x8), Masterwork Dagger, Mighty Composite Longbow [+2], 20 arrows [SBLOCK=Background]Alexandra Darkblade is the daughter of the infamous pirate captain Gerald Darkblade. And for a while it appeared as if she would follow the same bloody path as her father. At the age of 14 she had her first kill and at the age of 20 she was surpassed in skill only by her father, who had tutored her in his own combat style. Seven years ago the authorities finally caught up with the pirate vessel known as the Infamous Mermaid. Outmanned twenty to one, the pirates fought hard for their freedom, yet one by one they fell. When only Gerald and Alexandra was left standing, Alexandra was given the order that she should escape. As Alexandra quickly liberated one of the smaller military vessels and then made her escape, she saw her father stand alone against an overwhelming force and with a fierceness she had never seen before, he held off the enemies long enough for her to get out of sight and make her escape. She landed in Varisia and quickly disposed of the vessel she escaped in, knowing that it could be tracked. Then she travelled Varisia for several months, earning enough gold to survive by serving as caravan guard or other such jobs. It was on one of these trips she first encountered adventurers and then sought that path as her own. 7 years later she’s a very experienced adventurer, known widely for her dazzling displays of swordsmanship when wielding the main-gauche (rapier and dagger combo).[/SBLOCK] [/QUOTE]
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