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<blockquote data-quote="Fenris" data-source="post: 4981292" data-attributes="member: 2820"><p>They are too cool to jettison indeed. Actually I am almost done. But Rogues are easy to convert. I suspect Kael will be the hardest to convert. My big thing was the skills, having to re-do those with adding and deleting anfd changing the ranks and what not. But I think I am all done expect for my feat and rogue talents.</p><p></p><p>So I put it to the group (again): What should I take? I haven't played many rogues. Now Sneak Attack now works against undead (a little late <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) and other things, so I want to maximze that. But in a few levels I will get two attacks per round and that messes up feinting. here are my three ideas:</p><p></p><p>Option 1: Dodge, Mobility, And Spring Attack -get in close and stab to gain flanking bonuses and minimize damage.</p><p></p><p>Option 2: Two Weapon Fighting, Two Weapon Defense and maybe Weapon Focus- this lets me get in a second shot when I can to have a second attack with sneak attack. By 9th level with Improved TWF, I can have 4 attacks. </p><p></p><p>Option 3: Point Blank Shot, Rapid Shot, precise Shot,- become a archer at times. Kael is our primary range guy right now. This would back him up. Shoot at distance to get the drop and then as I close go back to the dagger.</p><p></p><p>Option 4: Dagger master: Point Blank Shot, Rapid shot and Quick draw- Eventually this would stack with TWF, but throw daggers like crazy. Two daggers a round until I close. </p><p></p><p>I am almost leaning towards option 2. This lets me feint when alone to gain sneak attack, but if I get the drop on them, or an flanking I have two chances for that nice sneak attack damage (4d6 now). Since Jovik tends to end up with Jokad on the front line (I am still not sure how or why that happened- I blame that first goblin I went toe to toe with at Sandpoint)</p><p></p><p>But as always I want my team mates advice, how can Jovik best help the group?</p></blockquote><p></p>
[QUOTE="Fenris, post: 4981292, member: 2820"] They are too cool to jettison indeed. Actually I am almost done. But Rogues are easy to convert. I suspect Kael will be the hardest to convert. My big thing was the skills, having to re-do those with adding and deleting anfd changing the ranks and what not. But I think I am all done expect for my feat and rogue talents. So I put it to the group (again): What should I take? I haven't played many rogues. Now Sneak Attack now works against undead (a little late ;) ) and other things, so I want to maximze that. But in a few levels I will get two attacks per round and that messes up feinting. here are my three ideas: Option 1: Dodge, Mobility, And Spring Attack -get in close and stab to gain flanking bonuses and minimize damage. Option 2: Two Weapon Fighting, Two Weapon Defense and maybe Weapon Focus- this lets me get in a second shot when I can to have a second attack with sneak attack. By 9th level with Improved TWF, I can have 4 attacks. Option 3: Point Blank Shot, Rapid Shot, precise Shot,- become a archer at times. Kael is our primary range guy right now. This would back him up. Shoot at distance to get the drop and then as I close go back to the dagger. Option 4: Dagger master: Point Blank Shot, Rapid shot and Quick draw- Eventually this would stack with TWF, but throw daggers like crazy. Two daggers a round until I close. I am almost leaning towards option 2. This lets me feint when alone to gain sneak attack, but if I get the drop on them, or an flanking I have two chances for that nice sneak attack damage (4d6 now). Since Jovik tends to end up with Jokad on the front line (I am still not sure how or why that happened- I blame that first goblin I went toe to toe with at Sandpoint) But as always I want my team mates advice, how can Jovik best help the group? [/QUOTE]
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