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General Tabletop Discussion
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Pathfinder Rogue's spell-casting abilities
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<blockquote data-quote="Kaisoku" data-source="post: 4203276" data-attributes="member: 58447"><p>Dipping in another class gives way too much added baggage. Wizard levels give you Schools of magic, far more casting than you wanted/needed with the one level, and class features that weren't wanted (familiar or bonded item). Saves and BAB are also affected..</p><p></p><p>It's like saying "I want to learn how to cook spaghetti and maybe lasagna", and then going to a cooking school to become a Chef, instead of just watching an Italian cuisine TV cooking show for pointers...</p><p></p><p></p><p>As feats (because that's what they basically are), they are fine. They are balanced for the games that want dabbling in the smallest way without changing class, and can be banned alongside UMD for those campaign worlds that don't like non-spellcaster magic.</p><p></p><p>There's suggestions to open up some of the talents for Rogues to be full blown feats, kind of like how Fighter bonus feats are just combat feats. This would mean anyone can be a Dabbler without class change, the Rogue just gets extra feat choices to choose them if he wants.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4203276, member: 58447"] Dipping in another class gives way too much added baggage. Wizard levels give you Schools of magic, far more casting than you wanted/needed with the one level, and class features that weren't wanted (familiar or bonded item). Saves and BAB are also affected.. It's like saying "I want to learn how to cook spaghetti and maybe lasagna", and then going to a cooking school to become a Chef, instead of just watching an Italian cuisine TV cooking show for pointers... As feats (because that's what they basically are), they are fine. They are balanced for the games that want dabbling in the smallest way without changing class, and can be banned alongside UMD for those campaign worlds that don't like non-spellcaster magic. There's suggestions to open up some of the talents for Rogues to be full blown feats, kind of like how Fighter bonus feats are just combat feats. This would mean anyone can be a Dabbler without class change, the Rogue just gets extra feat choices to choose them if he wants. [/QUOTE]
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Pathfinder Rogue's spell-casting abilities
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