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Pathfinder Roleplaying Game for Savage Worlds Adventure Edition: Advanced Player’s Guide, A Review
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<blockquote data-quote="Egg Embry" data-source="post: 8688360" data-attributes="member: 6808965"><p>When <strong>Pinnacle Entertainment</strong> and <strong>Paizo</strong> <a href="https://www.enworld.org/threads/pathfinder-adventure-paths-are-coming-to-savage-worlds.676662/" target="_blank">announced </a><a href="https://www.enworld.org/threads/pathfinder-adventure-paths-are-coming-to-savage-worlds.676662/" target="_blank"><strong>Pathfinder for Savage Worlds</strong></a><strong> (PF/SW)</strong>, it was that rare perfect crossover, akin to <strong>Marvel</strong> and <strong>DC Comics’</strong> co-publication of the <a href="https://en.wikipedia.org/wiki/Amalgam_Comics" target="_blank"><strong>Amalgam Comics</strong></a> promotional stunt. Golarion by way of <strong>Savage Worlds Adventure Edition</strong> gives a fantastic setting to a great RPG engine. Not to say the <strong>Pathfinder</strong> editions aren’t great engines or that <strong>Savage Worlds</strong> does not offer top notch fantasy settings, but like the <strong>Amalgam Comics</strong>, the combination of the two proved too good to resist. The original <strong>PF/SW</strong> <a href="https://www.kickstarter.com/projects/545820095/pathfinder-for-savage-worlds" target="_blank"><strong>Kickstarter</strong></a> reached an audience of over 2,800 backers, an impressive number of fans showed up interested in the kickoff of the rules conversion and adaptation of <strong>Paizo’s</strong> first adventure path (AP). </p><p></p><p style="text-align: center">[ATTACH=full]253223[/ATTACH]</p><p></p><p>With their second <strong>Kickstarter</strong>, <a href="https://www.kickstarter.com/projects/545820095/pathfinder-for-savage-worlds-curse-of-the-crimson-throne" target="_blank"><strong>Pathfinder® for Savage Worlds – Curse of the Crimson Throne</strong></a>, <strong>Pinnacle</strong> offers their version of the much loved <strong>Curse of the Crimson Throne</strong> AP and a new sourcebook, <strong><em>Pathfinder Roleplaying Game for Savage Worlds Adventure Edition: Advanced Player’s Guide</em></strong>. Chris Landauer, Director of Marketing at <strong>Pinnacle Entertainment Group</strong>, was kind enough to send a pre-alpha preview of the upcoming <strong><em>Advanced Player’s Guide </em></strong>for a quick review. Without further ado, let’s talk about one of the most important books coming to <strong>Pathfinder for Savage Worlds</strong>.</p><p></p><p>The <strong><em>Advanced Player’s Guide</em></strong> expands on <strong>PF/SW’s</strong> setup, bringing new content for players and the GM. This is not a one-to-one system upgrade of the original <a href="https://paizo.com/products/btpy8fo1" target="_blank"><strong><em>Pathfinder Roleplaying Game: Advanced Player's Guide (OGL)</em></strong></a> for <strong>PF1e</strong>. That is the most important expectation to set for anyone that knows the <strong>PF1e</strong> version, this is not strictly the same book just sporting <strong>SW</strong> rules. It’s close, it treads the same ground in several places, but it embraces new material as well. This project uses the original as a blueprint, but adds some new content during its constructions.</p><p></p><p>From jump, there is a real feel that the <strong><em>Advanced Player’s Guide</em></strong> embraces the if-it-ain’t-broke philosophy as its North Star. The great Wayne Reynolds’ cover is right where it should be. The artwork is curated from <strong>Paizo’s</strong> original <strong><em>PF1e Advanced Player’s Guide</em></strong> and appears to add a few extras from the <strong>Pathfinder</strong> vaults. The layout showcases that artwork, but utilizes a presentation that feels more <strong>Pathfinder for Savage Worlds, </strong>which helps to differentiate it from <strong>PF</strong> or <strong>SW</strong>.</p><p></p><p style="text-align: center">[ATTACH=full]253224[/ATTACH]</p><p></p><p>To me, the meat of any <strong>Pathfinder</strong> or <strong>Savage Worlds</strong> sourcebook is the new ancestries and classes, and this one introduces some of the key <strong>PF</strong> options to <strong>SW</strong>. Offering additional details about the core ancestries, the book converts some fan favorites like Aasimar, Catfolk, Dhampirs, and Tieflings. Great additions to <strong>PF/SW</strong>, but wins for <strong>SW</strong> in general. To me, the selling point of this <strong><em>Advanced Player’s Guide</em></strong> is the new classes including the Alchemist, Cavalier, Inquisitor, Oracle, Summoner, and Witch. All pulled from the <strong>PF1e</strong> version, but given an <strong>SW</strong> vibe.</p><p></p><p>But that’s the <strong>PF</strong> converted content, and it’s <strong>Savage Worlds</strong>, so you know there are Edges, Hindrances, and Skills. Edges have the, uh, <em>edge</em> in this book. Class Edges, Combat Edges, Leadership Edges, Power Edges, Prestige Edges, Social Edges, Weird Edges, and Legendary Edges, if you want more fantasy Edges, this book delivers. As a standard part of many <strong>SW </strong>books, I love the summary charts for all of the Edges, they make for easy, quick scans.</p><p></p><p>There are Powers, wonderful, fun, new Powers. <em>Create Pit, Magic Jar, Smite</em>, and so many favorites. In addition, there are updated versions of <em>Entangle</em> and <em>Summon Ally</em>. Like all of the crunch in an <strong>SW</strong> game, these options will ramp up actions and player options. The preview has gear, magic items, and some rocking artifacts including the Cloud Castle of the Storm King, which is inspiring and worthy of many adventures.</p><p></p><p>In terms of rules, this book includes errata updates superseding the <a href="https://www.drivethrurpg.com/product/361286/PathfinderR-for-Savage-Worlds-Core-Rules?affiliate_id=814082" target="_blank"><strong><em>Pathfinder for Savage Worlds</em></strong></a> core book. While there are not a great deal of updates, the errata for the original rulebook is clearly defined. For example, the entire text for armor restrictions and interference as well as villainous conviction is updated in total. No need to read about 90% of it in one book and a single sentence here, instead, you get the full direction in one place.</p><p></p><p>With this and the core rulebook, the game has enough crunch to play like <strong>Pathfinder </strong>and<strong> Savage Worlds </strong>combined, the best of both worlds.</p><p></p><p style="text-align: center">[ATTACH=full]253225[/ATTACH]</p><p></p><p>While this was only a quick review of the book’s pieces, let’s get to the loaded questions. Is this product compelling enough to switch from <strong>Pathfinder</strong> proper to <strong>PF/SW</strong>? Is this the book that will make your gaming table jump from your current fantasy <strong>SW</strong> campaign to <strong>PF/SW</strong>? While the answers will vary from table to table, I’ll give my perspective on this book and the RPG line as a whole.</p><p></p><p>First and foremost, this is a top flight book, one that shows the craft and attention of the crew from <strong>Pinnacle</strong> and <strong>Paizo</strong>. You can order <strong><em>Pathfinder Roleplaying Game for Savage Worlds Adventure Edition: Advanced Player’s Guide</em></strong> with the full faith and assurance that you’re getting a 5 star product. Provided that you’re a <strong>SW</strong> fantasy or <strong>PF/SW</strong> fan, this book is a lock. Get it, go forth, and game without regrets.</p><p></p><p>Let’s talk about this book as an option for <strong>non-PF/SW</strong> fans. If you’re already a <strong>PF</strong> fan, either edition, is this going to call out to you? It might. Just as <strong>PF1e</strong> was loved and respected, yet many of its fans moved to <strong>PF2e</strong>, <strong>PF/SW</strong> will attract that same crowd of early adopters and <strong>Pathfinder</strong> lore fans. There’s absolutely nothing wrong with <strong>Pathfinder</strong>. Nevertheless, new options can be inviting. What I like about <strong>PF/SW</strong> is simple: You’re getting an established, easy to game system in <strong>Savage Worlds</strong> backed up by the established gaming concepts, setting, and history of <strong>Pathfinder</strong>. The upside to this is a streamlined, well balanced engine, one with a dedicated following. Combine that with all of the trappings of <strong>Pathfinder’s</strong> lore and world, but none of its power creep, and you’re looking at a standout product line.</p><p></p><p style="text-align: center">[ATTACH=full]253226[/ATTACH]</p><p></p><p>Still, where does <strong><em>Pathfinder Roleplaying Game for Savage Worlds Adventure Edition: Advanced Player’s Guide</em></strong> fit into this? It’s that extra bit of fun that opens up the non-core classes and ancestries. In games of <strong>SW</strong> and <strong>PF</strong>, more options equals more fun. This book provides just that. With the core rulebook, this sourcebook, and some monsters, your table is going to experience fun, memorable fantasy adventures.</p><p></p><p><strong>Savage Worlds</strong> fans, should you turn up for this project? If you’re looking for fantasy, either as adventurers in Golarion or just as a sourcebook for your <strong>Savage Worlds</strong> fantasy campaign, each of these books are richly detailed, well considered tomes from the stars of <strong>Savage Worlds </strong>design. There’s a lot to pull from and convert for your <strong>SW</strong> fantasy campaigns. It’s an easy recommendation.</p><p></p><p>As stated, individual mileage will vary, and this is certainly not a call to abandon one system for the other. <strong>Pathfinder, Savage Worlds</strong>, and your system/setting of choice are all good, valid games. That said, this is no slouch either. A great deal of creative thought went into this line, and the <strong><em>Advanced Player’s Guide</em></strong> is a great example of that work and attention. Combined with the <strong>Curse of the Crimson Throne</strong> AP through this <a href="https://www.kickstarter.com/projects/545820095/pathfinder-for-savage-worlds-curse-of-the-crimson-throne" target="_blank"><strong>Kickstarter</strong></a>, your gaming table is in for a great campaign.</p><p></p><p>If you’re a <strong>Pathfinder</strong> fan, are you joining in on <strong>PF/SW</strong>? For <strong>Savage World</strong> fans, have you taken the plunge? Let us know your thoughts on <strong>Pathfinder for Savage Worlds</strong> in the comments.</p><p></p><p><a href="https://www.kickstarter.com/projects/545820095/pathfinder-for-savage-worlds-curse-of-the-crimson-throne" target="_blank"><strong>Pathfinder® for Savage Worlds – Curse of the Crimson Throne</strong></a><strong> from </strong><a href="https://www.drivethrurpg.com/browse/pub/27/Pinnacle-Entertainment?affiliate_id=814082" target="_blank"><strong>Pinnacle Entertainment Group</strong></a><strong> and </strong><a href="https://www.drivethrurpg.com/browse/pub/5549/Paizo?affiliate_id=814082" target="_blank"><strong>Paizo Inc</strong></a><strong>.</strong></p><ul> <li data-xf-list-type="ul"><strong>End Date: </strong>Thu, July 14 2022 8:00 PM EDT.</li> <li data-xf-list-type="ul">“Recruit six all-new Classes from the <strong><em>Advanced Player's Guide</em></strong> to rescue Korvosa from the dangers threatening to tear it apart!”</li> </ul><p><em>Egg Embry participates in the OneBookShelf Affiliate Program, Noble Knight Games’ Affiliate Program, and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG, Noble Knight Games, and Amazon.</em></p></blockquote><p></p>
[QUOTE="Egg Embry, post: 8688360, member: 6808965"] When [B]Pinnacle Entertainment[/B] and [B]Paizo[/B] [URL='https://www.enworld.org/threads/pathfinder-adventure-paths-are-coming-to-savage-worlds.676662/']announced [/URL][URL='https://www.enworld.org/threads/pathfinder-adventure-paths-are-coming-to-savage-worlds.676662/'][B]Pathfinder for Savage Worlds[/B][/URL][B] (PF/SW)[/B], it was that rare perfect crossover, akin to [B]Marvel[/B] and [B]DC Comics’[/B] co-publication of the [URL='https://en.wikipedia.org/wiki/Amalgam_Comics'][B]Amalgam Comics[/B][/URL] promotional stunt. Golarion by way of [B]Savage Worlds Adventure Edition[/B] gives a fantastic setting to a great RPG engine. Not to say the [B]Pathfinder[/B] editions aren’t great engines or that [B]Savage Worlds[/B] does not offer top notch fantasy settings, but like the [B]Amalgam Comics[/B], the combination of the two proved too good to resist. The original [B]PF/SW[/B] [URL='https://www.kickstarter.com/projects/545820095/pathfinder-for-savage-worlds'][B]Kickstarter[/B][/URL] reached an audience of over 2,800 backers, an impressive number of fans showed up interested in the kickoff of the rules conversion and adaptation of [B]Paizo’s[/B] first adventure path (AP). [CENTER][ATTACH type="full" alt="PF for SW Advanced Player's Guide Cover.png's Guide Cover.png"]253223[/ATTACH][/CENTER] With their second [B]Kickstarter[/B], [URL='https://www.kickstarter.com/projects/545820095/pathfinder-for-savage-worlds-curse-of-the-crimson-throne'][B]Pathfinder® for Savage Worlds – Curse of the Crimson Throne[/B][/URL], [B]Pinnacle[/B] offers their version of the much loved [B]Curse of the Crimson Throne[/B] AP and a new sourcebook, [B][I]Pathfinder Roleplaying Game for Savage Worlds Adventure Edition: Advanced Player’s Guide[/I][/B]. Chris Landauer, Director of Marketing at [B]Pinnacle Entertainment Group[/B], was kind enough to send a pre-alpha preview of the upcoming [B][I]Advanced Player’s Guide [/I][/B]for a quick review. Without further ado, let’s talk about one of the most important books coming to [B]Pathfinder for Savage Worlds[/B]. The [B][I]Advanced Player’s Guide[/I][/B] expands on [B]PF/SW’s[/B] setup, bringing new content for players and the GM. This is not a one-to-one system upgrade of the original [URL='https://paizo.com/products/btpy8fo1'][B][I]Pathfinder Roleplaying Game: Advanced Player's Guide (OGL)[/I][/B][/URL] for [B]PF1e[/B]. That is the most important expectation to set for anyone that knows the [B]PF1e[/B] version, this is not strictly the same book just sporting [B]SW[/B] rules. It’s close, it treads the same ground in several places, but it embraces new material as well. This project uses the original as a blueprint, but adds some new content during its constructions. From jump, there is a real feel that the [B][I]Advanced Player’s Guide[/I][/B] embraces the if-it-ain’t-broke philosophy as its North Star. The great Wayne Reynolds’ cover is right where it should be. The artwork is curated from [B]Paizo’s[/B] original [B][I]PF1e Advanced Player’s Guide[/I][/B] and appears to add a few extras from the [B]Pathfinder[/B] vaults. The layout showcases that artwork, but utilizes a presentation that feels more [B]Pathfinder for Savage Worlds, [/B]which helps to differentiate it from [B]PF[/B] or [B]SW[/B]. [CENTER][ATTACH type="full" alt="PF for SW Advanced Player's Guide Alchemist.png's Guide Alchemist.png"]253224[/ATTACH][/CENTER] To me, the meat of any [B]Pathfinder[/B] or [B]Savage Worlds[/B] sourcebook is the new ancestries and classes, and this one introduces some of the key [B]PF[/B] options to [B]SW[/B]. Offering additional details about the core ancestries, the book converts some fan favorites like Aasimar, Catfolk, Dhampirs, and Tieflings. Great additions to [B]PF/SW[/B], but wins for [B]SW[/B] in general. To me, the selling point of this [B][I]Advanced Player’s Guide[/I][/B] is the new classes including the Alchemist, Cavalier, Inquisitor, Oracle, Summoner, and Witch. All pulled from the [B]PF1e[/B] version, but given an [B]SW[/B] vibe. But that’s the [B]PF[/B] converted content, and it’s [B]Savage Worlds[/B], so you know there are Edges, Hindrances, and Skills. Edges have the, uh, [I]edge[/I] in this book. Class Edges, Combat Edges, Leadership Edges, Power Edges, Prestige Edges, Social Edges, Weird Edges, and Legendary Edges, if you want more fantasy Edges, this book delivers. As a standard part of many [B]SW [/B]books, I love the summary charts for all of the Edges, they make for easy, quick scans. There are Powers, wonderful, fun, new Powers. [I]Create Pit, Magic Jar, Smite[/I], and so many favorites. In addition, there are updated versions of [I]Entangle[/I] and [I]Summon Ally[/I]. Like all of the crunch in an [B]SW[/B] game, these options will ramp up actions and player options. The preview has gear, magic items, and some rocking artifacts including the Cloud Castle of the Storm King, which is inspiring and worthy of many adventures. In terms of rules, this book includes errata updates superseding the [URL='https://www.drivethrurpg.com/product/361286/PathfinderR-for-Savage-Worlds-Core-Rules?affiliate_id=814082'][B][I]Pathfinder for Savage Worlds[/I][/B][/URL] core book. While there are not a great deal of updates, the errata for the original rulebook is clearly defined. For example, the entire text for armor restrictions and interference as well as villainous conviction is updated in total. No need to read about 90% of it in one book and a single sentence here, instead, you get the full direction in one place. With this and the core rulebook, the game has enough crunch to play like [B]Pathfinder [/B]and[B] Savage Worlds [/B]combined, the best of both worlds. [CENTER][ATTACH type="full" alt="PF for SW Advanced Player's Guide Ancestries.png's Guide Ancestries.png"]253225[/ATTACH][/CENTER] While this was only a quick review of the book’s pieces, let’s get to the loaded questions. Is this product compelling enough to switch from [B]Pathfinder[/B] proper to [B]PF/SW[/B]? Is this the book that will make your gaming table jump from your current fantasy [B]SW[/B] campaign to [B]PF/SW[/B]? While the answers will vary from table to table, I’ll give my perspective on this book and the RPG line as a whole. First and foremost, this is a top flight book, one that shows the craft and attention of the crew from [B]Pinnacle[/B] and [B]Paizo[/B]. You can order [B][I]Pathfinder Roleplaying Game for Savage Worlds Adventure Edition: Advanced Player’s Guide[/I][/B] with the full faith and assurance that you’re getting a 5 star product. Provided that you’re a [B]SW[/B] fantasy or [B]PF/SW[/B] fan, this book is a lock. Get it, go forth, and game without regrets. Let’s talk about this book as an option for [B]non-PF/SW[/B] fans. If you’re already a [B]PF[/B] fan, either edition, is this going to call out to you? It might. Just as [B]PF1e[/B] was loved and respected, yet many of its fans moved to [B]PF2e[/B], [B]PF/SW[/B] will attract that same crowd of early adopters and [B]Pathfinder[/B] lore fans. There’s absolutely nothing wrong with [B]Pathfinder[/B]. Nevertheless, new options can be inviting. What I like about [B]PF/SW[/B] is simple: You’re getting an established, easy to game system in [B]Savage Worlds[/B] backed up by the established gaming concepts, setting, and history of [B]Pathfinder[/B]. The upside to this is a streamlined, well balanced engine, one with a dedicated following. Combine that with all of the trappings of [B]Pathfinder’s[/B] lore and world, but none of its power creep, and you’re looking at a standout product line. [CENTER][ATTACH type="full" alt="PF for SW Advanced Player's Guide New Edges.png's Guide New Edges.png"]253226[/ATTACH][/CENTER] Still, where does [B][I]Pathfinder Roleplaying Game for Savage Worlds Adventure Edition: Advanced Player’s Guide[/I][/B] fit into this? It’s that extra bit of fun that opens up the non-core classes and ancestries. In games of [B]SW[/B] and [B]PF[/B], more options equals more fun. This book provides just that. With the core rulebook, this sourcebook, and some monsters, your table is going to experience fun, memorable fantasy adventures. [B]Savage Worlds[/B] fans, should you turn up for this project? If you’re looking for fantasy, either as adventurers in Golarion or just as a sourcebook for your [B]Savage Worlds[/B] fantasy campaign, each of these books are richly detailed, well considered tomes from the stars of [B]Savage Worlds [/B]design. There’s a lot to pull from and convert for your [B]SW[/B] fantasy campaigns. It’s an easy recommendation. As stated, individual mileage will vary, and this is certainly not a call to abandon one system for the other. [B]Pathfinder, Savage Worlds[/B], and your system/setting of choice are all good, valid games. That said, this is no slouch either. A great deal of creative thought went into this line, and the [B][I]Advanced Player’s Guide[/I][/B] is a great example of that work and attention. Combined with the [B]Curse of the Crimson Throne[/B] AP through this [URL='https://www.kickstarter.com/projects/545820095/pathfinder-for-savage-worlds-curse-of-the-crimson-throne'][B]Kickstarter[/B][/URL], your gaming table is in for a great campaign. If you’re a [B]Pathfinder[/B] fan, are you joining in on [B]PF/SW[/B]? For [B]Savage World[/B] fans, have you taken the plunge? Let us know your thoughts on [B]Pathfinder for Savage Worlds[/B] in the comments. [URL='https://www.kickstarter.com/projects/545820095/pathfinder-for-savage-worlds-curse-of-the-crimson-throne'][B]Pathfinder® for Savage Worlds – Curse of the Crimson Throne[/B][/URL][B] from [/B][URL='https://www.drivethrurpg.com/browse/pub/27/Pinnacle-Entertainment?affiliate_id=814082'][B]Pinnacle Entertainment Group[/B][/URL][B] and [/B][URL='https://www.drivethrurpg.com/browse/pub/5549/Paizo?affiliate_id=814082'][B]Paizo Inc[/B][/URL][B].[/B] [LIST] [*][B]End Date: [/B]Thu, July 14 2022 8:00 PM EDT. [*]“Recruit six all-new Classes from the [B][I]Advanced Player's Guide[/I][/B] to rescue Korvosa from the dangers threatening to tear it apart!” [/LIST] [I]Egg Embry participates in the OneBookShelf Affiliate Program, Noble Knight Games’ Affiliate Program, and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG, Noble Knight Games, and Amazon.[/I] [/QUOTE]
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Pathfinder Roleplaying Game for Savage Worlds Adventure Edition: Advanced Player’s Guide, A Review
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