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Pathfinder RPG: Hints of Bards to Come
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<blockquote data-quote="Johnny Angel" data-source="post: 4192368" data-attributes="member: 13334"><p>Right, well of course we don't need any crazy game mechanics to tell us the bard is supreme. But some of the other players in the party may not get it, so it's important to have something to point to. But replacing the Knowledge check with bonuses to a bunch of skills that points would have to be put into is basically taking it away, because surely you don't want a bard that can't tumble, bluff, schmooze, and sing. Plus, by 3.5 rules, the bard needs to buy each other type of performance as a separate skill (because apparently WotC thought being able to play a lot of different instruments was way too overpowering), and stringed instruments is practically <em>sine qua non</em>. So, that's five of the bard's 6+Int Mod skill points spoken for.</p><p></p><p>In our local game, we actually use the 3.0 rule on Perform, at least for bards. So far, no one seems to have noticed the staggering imbalance it introduces into the game. Nor, strangely, has anyone become jealous that the bard automatically gets any musical instruments found during looting because the GM let the power mad minstrel be proficient with one instrument type per Perform rank.</p></blockquote><p></p>
[QUOTE="Johnny Angel, post: 4192368, member: 13334"] Right, well of course we don't need any crazy game mechanics to tell us the bard is supreme. But some of the other players in the party may not get it, so it's important to have something to point to. But replacing the Knowledge check with bonuses to a bunch of skills that points would have to be put into is basically taking it away, because surely you don't want a bard that can't tumble, bluff, schmooze, and sing. Plus, by 3.5 rules, the bard needs to buy each other type of performance as a separate skill (because apparently WotC thought being able to play a lot of different instruments was way too overpowering), and stringed instruments is practically [i]sine qua non[/i]. So, that's five of the bard's 6+Int Mod skill points spoken for. In our local game, we actually use the 3.0 rule on Perform, at least for bards. So far, no one seems to have noticed the staggering imbalance it introduces into the game. Nor, strangely, has anyone become jealous that the bard automatically gets any musical instruments found during looting because the GM let the power mad minstrel be proficient with one instrument type per Perform rank. [/QUOTE]
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Pathfinder RPG: Hints of Bards to Come
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