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Pathfinder RPG: Hints of Bards to Come
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<blockquote data-quote="Gotham Gamemaster" data-source="post: 4199029" data-attributes="member: 36175"><p>From the Paizo blog, here's a Pathfinder bard. It looks like he has the same spell progression (which I lament in a wailing gnoll dirge) but more spells per day (as the OP hinted at in the playtests). Any there any other tidbits that can be gleaned here beyond the addition of song of doom?</p><p></p><p>-----------------</p><p></p><p>Oglam Death-Drum</p><p>Male half-orc bard 8</p><p>NE Medium humanoid</p><p>Init +4; Senses darkvision 60 ft.; Perception +2</p><p>Defense</p><p>AC 17, touch 12, flat-footed 17</p><p>(+5 armor, +2 deflection)</p><p>hp 55 (8d8+16)</p><p>Fort +5, Ref +7, Will +9</p><p>Defensive Abilities well-versed</p><p>Offense</p><p>Spd 30 ft.</p><p>Melee +2 falchion +11/+6 (2d4+6/18–20)</p><p>Special Attacks bardic music (8/day), countersong, distraction, fascinate, inspire competence, inspire courage +2, song of doom, suggestion</p><p>Spells Known (CL 8th):</p><p>3rd (3/day)—charm monster (DC 16), haste, slow (DC 16)</p><p>2nd (5/day)—blur, heroism, invisibility, mirror image</p><p>1st (5/day)—charm person (DC 14), cure light wounds, hideous laughter (DC 14), lesser confusion (DC 14), silent image (DC 14)</p><p>0 (5/day)—detect magic, ghost sound, mage hand, mending, message, open/close</p><p>Statistics</p><p>Str 16, Dex 10, Con 14, Int 6, Wis 14, Cha 16</p><p>Base Atk +6; Cmb +9</p><p>Feats Cleave, Improved Initiative, Power Attack, Toughness</p><p>Skills Knowledge (arcane) +13, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Perform (oratory) +12, Perform (percussion) +14, Spellcraft +7, Stealth +9</p><p>Languages Common, Orc</p><p>Combat Gear necklace of fireballs (type IV), wand of cure moderate wounds (8 charges); Other Gear backpack, +1 chain shirt, cloak of resistance +1, dead rats (6), dirt (3 lb.), drums of doom, +2 falchion, filthy rags, ring of protection +2</p></blockquote><p></p>
[QUOTE="Gotham Gamemaster, post: 4199029, member: 36175"] From the Paizo blog, here's a Pathfinder bard. It looks like he has the same spell progression (which I lament in a wailing gnoll dirge) but more spells per day (as the OP hinted at in the playtests). Any there any other tidbits that can be gleaned here beyond the addition of song of doom? ----------------- Oglam Death-Drum Male half-orc bard 8 NE Medium humanoid Init +4; Senses darkvision 60 ft.; Perception +2 Defense AC 17, touch 12, flat-footed 17 (+5 armor, +2 deflection) hp 55 (8d8+16) Fort +5, Ref +7, Will +9 Defensive Abilities well-versed Offense Spd 30 ft. Melee +2 falchion +11/+6 (2d4+6/18–20) Special Attacks bardic music (8/day), countersong, distraction, fascinate, inspire competence, inspire courage +2, song of doom, suggestion Spells Known (CL 8th): 3rd (3/day)—charm monster (DC 16), haste, slow (DC 16) 2nd (5/day)—blur, heroism, invisibility, mirror image 1st (5/day)—charm person (DC 14), cure light wounds, hideous laughter (DC 14), lesser confusion (DC 14), silent image (DC 14) 0 (5/day)—detect magic, ghost sound, mage hand, mending, message, open/close Statistics Str 16, Dex 10, Con 14, Int 6, Wis 14, Cha 16 Base Atk +6; Cmb +9 Feats Cleave, Improved Initiative, Power Attack, Toughness Skills Knowledge (arcane) +13, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Perform (oratory) +12, Perform (percussion) +14, Spellcraft +7, Stealth +9 Languages Common, Orc Combat Gear necklace of fireballs (type IV), wand of cure moderate wounds (8 charges); Other Gear backpack, +1 chain shirt, cloak of resistance +1, dead rats (6), dirt (3 lb.), drums of doom, +2 falchion, filthy rags, ring of protection +2 [/QUOTE]
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