Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
[Pathfinder] RPG homebrew game (closed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 5439677" data-attributes="member: 4936"><p>You want outside the box? Let me just shotgun a few wild, weird ideas at you...kick this brainstorm up a notch...</p><p></p><p>1) Shatter - There was once, a long time ago, one world on which dwelled all people in peace and harmony. Then something broke the world as if it was fine porcelain, shattering it into a giant debris field suspended between the great white glow of the Light, and the all consuming maw of the Void; where the survivors of the cataclysm cling to what fragments of the Old World still have soil enough to grow things, and water enough to drink. Self-propelled vessels cross the space between shards, to trade or...more often...raid neighbors for what they have. And all the while, piece after piece is slowly drawn into the Void, never to be seen again. </p><p></p><p>2) Invasion! The Kingdom of Man has celebrated its ascendence as the last holdout of resistance fell. The other peoples of the world now acknowledge the primacy of the Kingdom, even the dwarves in their fastnesses, and the roving bands of halflings, and the gnomish People Under the Hills. So the Kingdom set its eyes on the last frontier; the sea. The first small scout craft sent did not return...but they revealed the Kingdom to something else. Several months later, strange ships were sighted on the horizon. As they drew closer it became apparent that these things were unspeakably huge; floating colossi bristling with weapons. As the halflings say...there are always bigger fish.</p><p></p><p>3) Old vs New. In a world where dark forces lurk in every shadow, where the dead must be burned to stop them from rising to feast on the living, the power of nature and the Mysteries of the druids are all that hold back the dread tide. But to this world comes the spark of revelation...a god whispers in the ear of his prophet, and grants him light to fight the corrption. But as the new faith grows, how will the druids react? Conversely, what steps will the new church take to carve out its place? If the forces of good make war on each other, who benefits more than evil?</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5439677, member: 4936"] You want outside the box? Let me just shotgun a few wild, weird ideas at you...kick this brainstorm up a notch... 1) Shatter - There was once, a long time ago, one world on which dwelled all people in peace and harmony. Then something broke the world as if it was fine porcelain, shattering it into a giant debris field suspended between the great white glow of the Light, and the all consuming maw of the Void; where the survivors of the cataclysm cling to what fragments of the Old World still have soil enough to grow things, and water enough to drink. Self-propelled vessels cross the space between shards, to trade or...more often...raid neighbors for what they have. And all the while, piece after piece is slowly drawn into the Void, never to be seen again. 2) Invasion! The Kingdom of Man has celebrated its ascendence as the last holdout of resistance fell. The other peoples of the world now acknowledge the primacy of the Kingdom, even the dwarves in their fastnesses, and the roving bands of halflings, and the gnomish People Under the Hills. So the Kingdom set its eyes on the last frontier; the sea. The first small scout craft sent did not return...but they revealed the Kingdom to something else. Several months later, strange ships were sighted on the horizon. As they drew closer it became apparent that these things were unspeakably huge; floating colossi bristling with weapons. As the halflings say...there are always bigger fish. 3) Old vs New. In a world where dark forces lurk in every shadow, where the dead must be burned to stop them from rising to feast on the living, the power of nature and the Mysteries of the druids are all that hold back the dread tide. But to this world comes the spark of revelation...a god whispers in the ear of his prophet, and grants him light to fight the corrption. But as the new faith grows, how will the druids react? Conversely, what steps will the new church take to carve out its place? If the forces of good make war on each other, who benefits more than evil? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Pathfinder] RPG homebrew game (closed)
Top