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[Pathfinder] RPG homebrew game (closed)
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<blockquote data-quote="Shayuri" data-source="post: 5439806" data-attributes="member: 4936"><p>Air. The "space" that the fragments of the world hang in has air in it. The former atmosphere of the world. What's more, although there are all kinds of eddies and currents from the giant chunks of rock moving around, there is also a persistant wind that blows from the Light, towards the Void. So sailors can use that wind, and others, to tack around and go from shard to shard.</p><p></p><p>The key is what provides a ship with lift to escape the gravity of a shard?</p><p></p><p>My original design stated that gravity in this world has very different properties than in ours. It's a static field, for one...meaning that it's the same intensity all through it. It doesn't gradually get weaker. It also doesn't have a long range. The range of a shard's gravity is loosely based on the size of the shard. The final difference is that gravity is only radiated by shards (that is, a fragment of the Old World), and it only attracts matter that is NOT shards. In fact, shards -repulse- each other kind of like similar magnetic poles.</p><p></p><p>So! The key to airships is that they incorporate a small shard in their construction. This not only provides a small gravitational pocket around the ship (small in size, but its intensity is constant, like all gravity), but it provides a lift source when near large shards...and it protects a ship from collisions with small ones.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5439806, member: 4936"] Air. The "space" that the fragments of the world hang in has air in it. The former atmosphere of the world. What's more, although there are all kinds of eddies and currents from the giant chunks of rock moving around, there is also a persistant wind that blows from the Light, towards the Void. So sailors can use that wind, and others, to tack around and go from shard to shard. The key is what provides a ship with lift to escape the gravity of a shard? My original design stated that gravity in this world has very different properties than in ours. It's a static field, for one...meaning that it's the same intensity all through it. It doesn't gradually get weaker. It also doesn't have a long range. The range of a shard's gravity is loosely based on the size of the shard. The final difference is that gravity is only radiated by shards (that is, a fragment of the Old World), and it only attracts matter that is NOT shards. In fact, shards -repulse- each other kind of like similar magnetic poles. So! The key to airships is that they incorporate a small shard in their construction. This not only provides a small gravitational pocket around the ship (small in size, but its intensity is constant, like all gravity), but it provides a lift source when near large shards...and it protects a ship from collisions with small ones. [/QUOTE]
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[Pathfinder] RPG homebrew game (closed)
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