Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[Pathfinder] RPG homebrew game (closed)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scott DeWar" data-source="post: 5470687" data-attributes="member: 49929"><p>I am thinking...</p><p></p><p>[sblock]</p><p>from Mark chance's Spes Magna games</p><p></p><p>Ten-Minute Rest Period</p><p></p><p>Once per encounter, characters may attempt a ten-minute rest period. Ten minutes of uninterrupted rest is a rest period. This period may include no more activity than conversation and light activity. Character abilities and class features that were previously granted “per day” are instead granted “per rest.” “Per rest” abilities include such things as rage, smite, and wild shape, as well as some spellcasting (see below). Regardless of how many 10-minute rest periods taken in a day, all abilities are refreshed once every 24 hours as normal. After a successful rest period, the following happens:</p><p></p><p> * All “per rest” class abilities are refreshed.</p><p> * All characters heal an amount of hit points equal to 25% of their normal, maximum hit point total.</p><p> * All characters recover 2 points of ability damage.</p><p> * All spell slots used to cast routine spells are refreshed (for spontaneous casters), or all routine spells are refreshed (for casters that prepare spells). Routine spells include all 0-level spells and any single-target spell with a duration of 1 min/level or less.</p><p></p><p>A 10-minute rest period does not recover spells/spell slots used to cast restricted or ritual spells. Restricted spells are those that:</p><p></p><p> * Have an area of effect or multiple targets</p><p> * Have a duration of 10 minutes per level or longer</p><p> * Are Conjuration (creation, calling, or teleport) spells</p><p></p><p>Restricted spells/spell slots can be recovered after a 10-minute rest period for 1 Action Point each.</p><p></p><p>Ritual spells are those that have unusual/expensive material components. In a standard campaign, this also includes the big four gamebreakers: commune, divination, raise dead, and teleport. “Edge case” spells that create permanent goods (water, food, iron) may be classified as ritual spells at DM’s discretion, along with any other spell which, by reputation or overuse, proves disruptive to the campaign</p><p>[/sblock]</p><p></p><p>I am just thinking.</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5470687, member: 49929"] I am thinking... [sblock] from Mark chance's Spes Magna games Ten-Minute Rest Period Once per encounter, characters may attempt a ten-minute rest period. Ten minutes of uninterrupted rest is a rest period. This period may include no more activity than conversation and light activity. Character abilities and class features that were previously granted “per day” are instead granted “per rest.” “Per rest” abilities include such things as rage, smite, and wild shape, as well as some spellcasting (see below). Regardless of how many 10-minute rest periods taken in a day, all abilities are refreshed once every 24 hours as normal. After a successful rest period, the following happens: * All “per rest” class abilities are refreshed. * All characters heal an amount of hit points equal to 25% of their normal, maximum hit point total. * All characters recover 2 points of ability damage. * All spell slots used to cast routine spells are refreshed (for spontaneous casters), or all routine spells are refreshed (for casters that prepare spells). Routine spells include all 0-level spells and any single-target spell with a duration of 1 min/level or less. A 10-minute rest period does not recover spells/spell slots used to cast restricted or ritual spells. Restricted spells are those that: * Have an area of effect or multiple targets * Have a duration of 10 minutes per level or longer * Are Conjuration (creation, calling, or teleport) spells Restricted spells/spell slots can be recovered after a 10-minute rest period for 1 Action Point each. Ritual spells are those that have unusual/expensive material components. In a standard campaign, this also includes the big four gamebreakers: commune, divination, raise dead, and teleport. “Edge case” spells that create permanent goods (water, food, iron) may be classified as ritual spells at DM’s discretion, along with any other spell which, by reputation or overuse, proves disruptive to the campaign [/sblock] I am just thinking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Pathfinder] RPG homebrew game (closed)
Top