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[Pathfinder] RPG homebrew game (closed)
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<blockquote data-quote="GlassEye" data-source="post: 5471191" data-attributes="member: 40413"><p>Not sure how kosher this is, but...</p><p>[sblock=10 Minute rest period]<p style="margin-left: 20px"><strong>from Trailblazer</strong></p> <p style="margin-left: 20px">The 10-minute Rest Period</p> <p style="margin-left: 20px">• A “rest period” is re-defined as 10 minutes of uninterrupted rest, to include</p> <p style="margin-left: 20px">no more than conversation and light activity.</p> <p style="margin-left: 20px">• All character abilities and class features that were previously granted “per</p> <p style="margin-left: 20px">day” are instead granted “per rest.” This includes rage, smite, wild shape,</p> <p style="margin-left: 20px">etc. as well as spellcasting (see below).</p> <p style="margin-left: 20px">• Spellcasters may be required to spend action points in addition to resting,</p> <p style="margin-left: 20px">in order to recover certain spells more quickly.</p> <p style="margin-left: 20px">• All abilities are refreshed once every 24 hours, at no cost of action points.</p> <p style="margin-left: 20px">(In other words, always at least as often as the current 3e rules allow.)</p> <p style="margin-left: 20px">After a successful rest period, at no cost of Action Points:</p> <p style="margin-left: 20px">• All “per rest” class abilities are refreshed (rage, smite, wild shape, etc.)</p> <p style="margin-left: 20px">• All characters heal an amount of hit points equal to 50% of their normal,</p> <p style="margin-left: 20px">maximum hit point total.</p> <p style="margin-left: 20px">• All spell slots used to cast Rote spells are refreshed. (See below).</p> <p style="margin-left: 20px">• Any ongoing spell effects on your person are dispelled when your rest is</p> <p style="margin-left: 20px">complete, regardless of any duration they may have remaining. This does</p> <p style="margin-left: 20px">not apply to spells with instantaneous or permanent durations; however</p> <p style="margin-left: 20px">it does apply to spells both beneficial and harmful, regardless of their</p> <p style="margin-left: 20px">origin.</p> <p style="margin-left: 20px">After a successful rest period, at a cost of 1 Action Point:</p> <p style="margin-left: 20px">• A character can recover an additional amount of hit points equal to 50%</p> <p style="margin-left: 20px">of their normal hit point total (which will restore any character to full hit</p> <p style="margin-left: 20px">points).</p> <p style="margin-left: 20px">• All spell slots used to cast Restricted spells are refreshed (see below).</p> <p style="margin-left: 20px">• One spell slot used to cast a Ritual spell is refreshed, per action point</p> <p style="margin-left: 20px">spent.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Spellcasting</p> <p style="margin-left: 20px">All spells are designated as Rote, Restricted, or Rituals.</p> <p style="margin-left: 20px">Rote spells include:</p> <p style="margin-left: 20px">• All 0-level spells.</p> <p style="margin-left: 20px">• Any single-target spell with a duration of 1 min/level or less.</p> <p style="margin-left: 20px">Restricted spells include:</p> <p style="margin-left: 20px">• Any area of effect or multiple-target spell.</p> <p style="margin-left: 20px">• Any spell with a duration of 10 minutes/level or longer.</p> <p style="margin-left: 20px">• Any Conjuration (creation, calling, or teleport).</p> <p style="margin-left: 20px">Ritual spells include:</p> <p style="margin-left: 20px">• Any spell with an XP cost, or unusual and expensive material component.</p> <p style="margin-left: 20px">• The big three gamebreakers: Divination/Commune, Raise Dead, Teleport.</p> <p style="margin-left: 20px">• “Edge case” spells that create permanent goods (water, food, iron) at the</p> <p style="margin-left: 20px">DM’s discretion.</p> <p style="margin-left: 20px">• At the DM’s discretion, any other spell which by reputation or overuse</p> <p style="margin-left: 20px">proves disruptive to the campaign (for example, spells that require no roll</p> <p style="margin-left: 20px">to affect the target and permit no defenses).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5471191, member: 40413"] Not sure how kosher this is, but... [sblock=10 Minute rest period][indent][b]from Trailblazer[/b] The 10-minute Rest Period • A “rest period” is re-defined as 10 minutes of uninterrupted rest, to include no more than conversation and light activity. • All character abilities and class features that were previously granted “per day” are instead granted “per rest.” This includes rage, smite, wild shape, etc. as well as spellcasting (see below). • Spellcasters may be required to spend action points in addition to resting, in order to recover certain spells more quickly. • All abilities are refreshed once every 24 hours, at no cost of action points. (In other words, always at least as often as the current 3e rules allow.) After a successful rest period, at no cost of Action Points: • All “per rest” class abilities are refreshed (rage, smite, wild shape, etc.) • All characters heal an amount of hit points equal to 50% of their normal, maximum hit point total. • All spell slots used to cast Rote spells are refreshed. (See below). • Any ongoing spell effects on your person are dispelled when your rest is complete, regardless of any duration they may have remaining. This does not apply to spells with instantaneous or permanent durations; however it does apply to spells both beneficial and harmful, regardless of their origin. After a successful rest period, at a cost of 1 Action Point: • A character can recover an additional amount of hit points equal to 50% of their normal hit point total (which will restore any character to full hit points). • All spell slots used to cast Restricted spells are refreshed (see below). • One spell slot used to cast a Ritual spell is refreshed, per action point spent. Spellcasting All spells are designated as Rote, Restricted, or Rituals. Rote spells include: • All 0-level spells. • Any single-target spell with a duration of 1 min/level or less. Restricted spells include: • Any area of effect or multiple-target spell. • Any spell with a duration of 10 minutes/level or longer. • Any Conjuration (creation, calling, or teleport). Ritual spells include: • Any spell with an XP cost, or unusual and expensive material component. • The big three gamebreakers: Divination/Commune, Raise Dead, Teleport. • “Edge case” spells that create permanent goods (water, food, iron) at the DM’s discretion. • At the DM’s discretion, any other spell which by reputation or overuse proves disruptive to the campaign (for example, spells that require no roll to affect the target and permit no defenses).[/indent][/sblock] [/QUOTE]
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[Pathfinder] RPG homebrew game (closed)
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