Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder RPG: No XPs for magic items!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulf Ratbane" data-source="post: 4169486" data-attributes="member: 94"><p>Thanks for tying the discussion back neatly to my original point: It is Item Creation that is broken, not the items.</p><p></p><p></p><p></p><p>I learned early on as a budding designer to "Extrapolate to Absurdity." It's similar to Extrapolating to Infinity, except of course that Absurdity need not be infinite-- it's just large enough to be absurd. </p><p></p><p>I learned this doing trading card game design. A failure to extrapolate creates design fallacies like this:</p><p></p><p>"Yes, this card is very powerful. But it's also very rare. It's unlikely that a player would own enough of these to break it."</p><p></p><p>Extrapolating Item Creation would have revealed the Big Six much earlier. The designers did not extrapolate, and so the "absurdly large" playerbase did the emergent design for them.</p><p></p><p>Iterate, iterate, iterate. A playtest is ideally large enough to create enough iterations to extrapolate to absurdity, without being so large as to be impossible to manage. My strong suspicion is that 4e will not prove to be sufficiently iterated, and there will be a lot of broken design emerging within the first month of release.</p><p></p><p>EDIT: One last point. I don't necessarily think that's a bad thing. I also have the suspicion tickling the back of my mind that any system that can survive an absurdly large number of iterations without breaking is probably also a pretty bland system. It's going to feel like you never get anywhere. This sort of ties into "mastery."</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4169486, member: 94"] Thanks for tying the discussion back neatly to my original point: It is Item Creation that is broken, not the items. I learned early on as a budding designer to "Extrapolate to Absurdity." It's similar to Extrapolating to Infinity, except of course that Absurdity need not be infinite-- it's just large enough to be absurd. I learned this doing trading card game design. A failure to extrapolate creates design fallacies like this: "Yes, this card is very powerful. But it's also very rare. It's unlikely that a player would own enough of these to break it." Extrapolating Item Creation would have revealed the Big Six much earlier. The designers did not extrapolate, and so the "absurdly large" playerbase did the emergent design for them. Iterate, iterate, iterate. A playtest is ideally large enough to create enough iterations to extrapolate to absurdity, without being so large as to be impossible to manage. My strong suspicion is that 4e will not prove to be sufficiently iterated, and there will be a lot of broken design emerging within the first month of release. EDIT: One last point. I don't necessarily think that's a bad thing. I also have the suspicion tickling the back of my mind that any system that can survive an absurdly large number of iterations without breaking is probably also a pretty bland system. It's going to feel like you never get anywhere. This sort of ties into "mastery." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder RPG: No XPs for magic items!
Top