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*Pathfinder & Starfinder
Pathfinder RPG teases with new barbarian class
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<blockquote data-quote="Epic Meepo" data-source="post: 4158094" data-attributes="member: 57073"><p>I have to disagree with many of the above posts: based on my experiences with the barbarian, this hardly appears to be a case of over-design. The barbarian is a boring, one-trick pony. Even the drab paladin class gets a few points of lay on hands and a smattering of spells, and the fighter is allowed to customize by picking bonus feats.</p><p></p><p>Don't get me wrong, a barbarian with lots of rage-related feats can be fun. But why should you have to blow all of your feats just to keep your core ability from getting stale? The baseline rage mechanic should be interesting and versatile from the start, not just a building block that gets fun only after tacking on a whole bunch of other stuff.</p><p></p><p>I'm all for replacing a vanilla rage mechanic with something more exciting. Especially if it spreads the ability out over several levels instead of front-loading one use, then getting stingy on higher levels. In my experience, the 3.5 barbarian is little more than the class everyone dips into for a level or two to get 12+Con starting hit points, fast movement, rage 1/day, a respectable smattering of skill points, and uncanny dodge on 2nd level. (YMMV.)</p></blockquote><p></p>
[QUOTE="Epic Meepo, post: 4158094, member: 57073"] I have to disagree with many of the above posts: based on my experiences with the barbarian, this hardly appears to be a case of over-design. The barbarian is a boring, one-trick pony. Even the drab paladin class gets a few points of lay on hands and a smattering of spells, and the fighter is allowed to customize by picking bonus feats. Don't get me wrong, a barbarian with lots of rage-related feats can be fun. But why should you have to blow all of your feats just to keep your core ability from getting stale? The baseline rage mechanic should be interesting and versatile from the start, not just a building block that gets fun only after tacking on a whole bunch of other stuff. I'm all for replacing a vanilla rage mechanic with something more exciting. Especially if it spreads the ability out over several levels instead of front-loading one use, then getting stingy on higher levels. In my experience, the 3.5 barbarian is little more than the class everyone dips into for a level or two to get 12+Con starting hit points, fast movement, rage 1/day, a respectable smattering of skill points, and uncanny dodge on 2nd level. (YMMV.) [/QUOTE]
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Pathfinder RPG teases with new barbarian class
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