Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Samurai for Kaidan
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gamerprinter" data-source="post: 5008373" data-attributes="member: 50895"><p>So I needed a Samurai base class for my Pathfinder commercial setting, Kaidan: a Japanese Ghost Story setting. I looked at all the 3e sources for samurai: CA, CW, OA and several private builds and none of them seemed appropriate to me. I wanted a martial class that didn't step on the Fighter, but also wasn't so weird that it could only fit my setting.</p><p></p><p>I used the Pathfinder Ranger as a template. Basically, I wanted a fighter type, with several available combat styles. The ranger with its two specialist combat style paths seemed ideal. I needed to place several features and mechanics that didn't coincide with the ranger. So I replaced spell casting with a Ki pool and several ki talents. I replaced both the favored enemy and animal companions feature with Iaijutsu Strike progression and an Ancestral Weapon Feat chain.</p><p></p><p>Here's what I came up with:</p><p></p><p><strong> Samurai</strong></p><p><strong></strong></p><p><strong></strong><strong> Alignment</strong>: Any Lawful</p><p><strong> Hit Dice</strong>: d10</p><p><strong> Skills</strong>: Bluff, Diplomacy, Handle Animals, Intimidate, Knowledge: Nobility, Perception, Perform: Calligraphy, Perform: Koan/Haiku poetry, Peform: Tea Ceremony, Sense Motive, Ride and Swim.</p><p><strong> Skill Points per level</strong>: 4 x Int modifier</p><p></p><p>1st: Quick Draw and Mounted Combat (bonus feats)</p><p></p><p>2nd: Combat Style Feats - in six combat styles, (see below)</p><p></p><p>2nd: Weapon Focus feat - must choose primary weapon of combat style</p><p></p><p>3rd: Ancestral Weapon feat - +1 Att/+1 Dam, this feat can be chosen up to six times with stackable bonuses, except for 6th time which grants the Keen weapon power. (chosen: 3rd, 6th, 9th, 12th, 15th and 18th levels)</p><p></p><p>3rd: Iaijutsu Strike, precision damage strike for +1d6 damage against flat-footed opponents, must win initiative to succeed. This can be taken up to five times and stacked (chosen: 3rd, 7th, 11th, 15th, and 19th levels)</p><p></p><p>4th: Skill Focus - Intimidate (feat)</p><p></p><p>5th: Ki Pool, and Ki Strike (as per Monk ability.)</p><p></p><p>8th: Intimidating Prowess feat</p><p></p><p>13th: Ki Focus - Intimidate (add up to 5 points of ki for an enhancement bonus to Intimidate skill, added to Chr, Str and Skill Focus modifiers)</p><p></p><p>16th: Ki Focus - Intimidate Reduction (add up to 5 points of ki to reduce the modifier, when opponent tries to intimidate the samurai.)</p><p></p><p>20th: Ki Focus - Jade Mind (immunities to Intimidate and Mental Spell Effects), plus capstone combat ability from each combat style (see below.)</p><p></p><p>Samurai begins the game with a masterwork weapon of choice (inherited ancestral weapon.), plus daisho and/or daikyu long composite bow, and horse provided by noble lord, along with medium armor and 5d6 x 10 gp as starting cash.</p><p></p><p>If the samurai becomes unlawful, breaks his oath with his noble lord or abandons the Code of Bushido (honor, loyalty, duty and obedience), then samurai no longer advances in levels is relegated to Ronin Status, losing huge amounts of honor.</p><p></p><p>Six Combat Styles (so far...) [samurai does not need prerequisites.]</p><p></p><p><strong>Aijutsu</strong> - armored unarmed fighting techniques:</p><p>1st: Combat Expertise, Dodge, Improved Bull Rush, Power Attack</p><p>6th: Improved Overrun, Mobility</p><p>10th: Greater Bull Rush, Spring Attack</p><p>14th: Greater Overrun, Whirlwind Attack</p><p>18th: Stunning Fist</p><p>20th: Confirmed criticals with Bull Rush attacks gain Stunning Fist effect.</p><p></p><p><strong>Kenjutsu</strong> - sword techniques:</p><p></p><p><strong>Daisho</strong> - two weapon style:</p><p>1st: Combat Reflexes, Deflect Arrows (use offhand weapon), Double Slice and Two Weapon Fighting</p><p>6th: Improved Two Weapon Fighting, Two Weapon Defense</p><p>10th: Greater Two Weapon Fighting, Two Weapon Rend</p><p>14th: Critical Focus, Ki Balance (spend up to 5 ki points to remove penalties with using the offhand weapon.)</p><p>18th: Staggering Critical, Stunning Critical</p><p>20th: Confirmed Criticals gain Critical Mastery</p><p></p><p><strong>Ken-Te</strong> - single sword style:</p><p>1st: Combat Expertise, Dodge, Improved Initiative, Mobility</p><p>6th: Spring Attack, Whirlwind Attack</p><p>10th: Critical Focus, Bleeding Critical</p><p>14th: Blinding Critical, Critical Mastery</p><p>18th: Exhausting Critical</p><p>20th: Confirmed Criticals gain Greater Critical Mastery (3 crit types in 1 shot)</p><p></p><p><strong>Ni-Te</strong> - two handed style:</p><p>1st: Cleave, Combat Reflexes, Dazzling Display, Power Attack</p><p>6th: Shattered Defenses, Vital Strike</p><p>10th: Critical Focus, Deadly Stroke</p><p>14th: Improved Vital Strike, Improved Critical</p><p>18th: Greater Vital Strike</p><p>20th: Confirmed Criticals gain Greater Vital Strike damage plus normal critical damage multipliers.</p><p></p><p><strong>Kyujutsu</strong> - daikyu long composite bow techniques:</p><p>1st: Deadly Aim, Far Shot, Point Blank Shot, Precise Shot</p><p>6th: Improved Precise Shot, Rapid Shot</p><p>10th: Greater Precise Shot, Many Shot</p><p>14th: Pinpoint Targetting</p><p>18th: Ki Range (spend up to 5 points of Ki to remove penalties for range)</p><p>20th: Rain of Arrows (spend up to 5 points of Ki to remove penalties to Many Shot)</p><p></p><p><strong>Umajutsu</strong> - cavalry techniques:</p><p>1st: Improved Bull Rush, Mounted Archery, Precise Shot, Ride by Attack</p><p>6th: Improved Precise Shot, Spirited Charge</p><p>10th: Shot on the Run, Trample</p><p>14th: Unseat, Vital Strike</p><p>18th: Improved Vital Strike</p><p>20th: On a successful charge, samurai gains full attack.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5008373, member: 50895"] So I needed a Samurai base class for my Pathfinder commercial setting, Kaidan: a Japanese Ghost Story setting. I looked at all the 3e sources for samurai: CA, CW, OA and several private builds and none of them seemed appropriate to me. I wanted a martial class that didn't step on the Fighter, but also wasn't so weird that it could only fit my setting. I used the Pathfinder Ranger as a template. Basically, I wanted a fighter type, with several available combat styles. The ranger with its two specialist combat style paths seemed ideal. I needed to place several features and mechanics that didn't coincide with the ranger. So I replaced spell casting with a Ki pool and several ki talents. I replaced both the favored enemy and animal companions feature with Iaijutsu Strike progression and an Ancestral Weapon Feat chain. Here's what I came up with: [B] Samurai [/B][B] Alignment[/B]: Any Lawful [B] Hit Dice[/B]: d10 [B] Skills[/B]: Bluff, Diplomacy, Handle Animals, Intimidate, Knowledge: Nobility, Perception, Perform: Calligraphy, Perform: Koan/Haiku poetry, Peform: Tea Ceremony, Sense Motive, Ride and Swim. [B] Skill Points per level[/B]: 4 x Int modifier 1st: Quick Draw and Mounted Combat (bonus feats) 2nd: Combat Style Feats - in six combat styles, (see below) 2nd: Weapon Focus feat - must choose primary weapon of combat style 3rd: Ancestral Weapon feat - +1 Att/+1 Dam, this feat can be chosen up to six times with stackable bonuses, except for 6th time which grants the Keen weapon power. (chosen: 3rd, 6th, 9th, 12th, 15th and 18th levels) 3rd: Iaijutsu Strike, precision damage strike for +1d6 damage against flat-footed opponents, must win initiative to succeed. This can be taken up to five times and stacked (chosen: 3rd, 7th, 11th, 15th, and 19th levels) 4th: Skill Focus - Intimidate (feat) 5th: Ki Pool, and Ki Strike (as per Monk ability.) 8th: Intimidating Prowess feat 13th: Ki Focus - Intimidate (add up to 5 points of ki for an enhancement bonus to Intimidate skill, added to Chr, Str and Skill Focus modifiers) 16th: Ki Focus - Intimidate Reduction (add up to 5 points of ki to reduce the modifier, when opponent tries to intimidate the samurai.) 20th: Ki Focus - Jade Mind (immunities to Intimidate and Mental Spell Effects), plus capstone combat ability from each combat style (see below.) Samurai begins the game with a masterwork weapon of choice (inherited ancestral weapon.), plus daisho and/or daikyu long composite bow, and horse provided by noble lord, along with medium armor and 5d6 x 10 gp as starting cash. If the samurai becomes unlawful, breaks his oath with his noble lord or abandons the Code of Bushido (honor, loyalty, duty and obedience), then samurai no longer advances in levels is relegated to Ronin Status, losing huge amounts of honor. Six Combat Styles (so far...) [samurai does not need prerequisites.] [B]Aijutsu[/B] - armored unarmed fighting techniques: 1st: Combat Expertise, Dodge, Improved Bull Rush, Power Attack 6th: Improved Overrun, Mobility 10th: Greater Bull Rush, Spring Attack 14th: Greater Overrun, Whirlwind Attack 18th: Stunning Fist 20th: Confirmed criticals with Bull Rush attacks gain Stunning Fist effect. [B]Kenjutsu[/B] - sword techniques: [B]Daisho[/B] - two weapon style: 1st: Combat Reflexes, Deflect Arrows (use offhand weapon), Double Slice and Two Weapon Fighting 6th: Improved Two Weapon Fighting, Two Weapon Defense 10th: Greater Two Weapon Fighting, Two Weapon Rend 14th: Critical Focus, Ki Balance (spend up to 5 ki points to remove penalties with using the offhand weapon.) 18th: Staggering Critical, Stunning Critical 20th: Confirmed Criticals gain Critical Mastery [B]Ken-Te[/B] - single sword style: 1st: Combat Expertise, Dodge, Improved Initiative, Mobility 6th: Spring Attack, Whirlwind Attack 10th: Critical Focus, Bleeding Critical 14th: Blinding Critical, Critical Mastery 18th: Exhausting Critical 20th: Confirmed Criticals gain Greater Critical Mastery (3 crit types in 1 shot) [B]Ni-Te[/B] - two handed style: 1st: Cleave, Combat Reflexes, Dazzling Display, Power Attack 6th: Shattered Defenses, Vital Strike 10th: Critical Focus, Deadly Stroke 14th: Improved Vital Strike, Improved Critical 18th: Greater Vital Strike 20th: Confirmed Criticals gain Greater Vital Strike damage plus normal critical damage multipliers. [B]Kyujutsu[/B] - daikyu long composite bow techniques: 1st: Deadly Aim, Far Shot, Point Blank Shot, Precise Shot 6th: Improved Precise Shot, Rapid Shot 10th: Greater Precise Shot, Many Shot 14th: Pinpoint Targetting 18th: Ki Range (spend up to 5 points of Ki to remove penalties for range) 20th: Rain of Arrows (spend up to 5 points of Ki to remove penalties to Many Shot) [B]Umajutsu[/B] - cavalry techniques: 1st: Improved Bull Rush, Mounted Archery, Precise Shot, Ride by Attack 6th: Improved Precise Shot, Spirited Charge 10th: Shot on the Run, Trample 14th: Unseat, Vital Strike 18th: Improved Vital Strike 20th: On a successful charge, samurai gains full attack. GP [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Samurai for Kaidan
Top