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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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<blockquote data-quote="zztong" data-source="post: 7629572" data-attributes="member: 6943414"><p>I didn't care for the Playtest rules. I worry my playtest experience has colored my opinion of the yet unreleased Pathfinder 2 rules. I'm trying to keep an open mind, but I admit I struggle with that on boards like this, Reddit, and on the Paizo website. I'm sure a friend will bring back a copy of the rules from GenCon and that I'll get a chance to play the final version of PF2. What I cannot predict is how much play it will get.</p><p></p><p>My biggest complaint with the playtest was character creation. Ultimately, I didn't enjoy making or leveling characters. The process felt like being forced to make a great many pointless choices.</p><p></p><p>My next biggest complaint was the skill system. They trimmed the skill list down a little too much for me. The DCs were out of whack, though I'm aware they've addressed that. I preferred spending skill points over just getting +1 per level and having to deal with the proficiency system.</p><p></p><p>The 3-action system was okay. Its easier to learn than PF1's system and it cleans up multiple attacks nicely.</p><p></p><p>The +10/-10 critical system did nicely with spells, but I didn't care for it with melee.</p><p></p><p>I don't want to short-change it. Some folks are going to really like it. I just don't think it will be my system of choice when its my turn to run, but it is too soon to tell.</p></blockquote><p></p>
[QUOTE="zztong, post: 7629572, member: 6943414"] I didn't care for the Playtest rules. I worry my playtest experience has colored my opinion of the yet unreleased Pathfinder 2 rules. I'm trying to keep an open mind, but I admit I struggle with that on boards like this, Reddit, and on the Paizo website. I'm sure a friend will bring back a copy of the rules from GenCon and that I'll get a chance to play the final version of PF2. What I cannot predict is how much play it will get. My biggest complaint with the playtest was character creation. Ultimately, I didn't enjoy making or leveling characters. The process felt like being forced to make a great many pointless choices. My next biggest complaint was the skill system. They trimmed the skill list down a little too much for me. The DCs were out of whack, though I'm aware they've addressed that. I preferred spending skill points over just getting +1 per level and having to deal with the proficiency system. The 3-action system was okay. Its easier to learn than PF1's system and it cleans up multiple attacks nicely. The +10/-10 critical system did nicely with spells, but I didn't care for it with melee. I don't want to short-change it. Some folks are going to really like it. I just don't think it will be my system of choice when its my turn to run, but it is too soon to tell. [/QUOTE]
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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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