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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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<blockquote data-quote="Retreater" data-source="post: 7629657" data-attributes="member: 42040"><p>I have only run the Playtest and played in a few demo events at cons, so my experience might be limited. I actually enjoyed the character creation as something different. What I didn't care for was the organization of the Playtest rulebook (which I think can be fixed) and the death and dying mechanics (which might have been clarified). What I truly hated was the three action economy for monsters. As a GM, I could tell that the inflation of actions on monsters made it increasingly lethal. A swarm of goblins with suddenly 3 attacks each (even with worse probability of hitting), is a devastating encounter. This gives every enemy encounter an unfair advantage over the PCs. Sure the PCs get 3 attacks, but they're going to be overwhelmed in no time. Most enemies only need to survive a few turns in a single combat; most characters would like to survive 4-5 encounters in a day.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7629657, member: 42040"] I have only run the Playtest and played in a few demo events at cons, so my experience might be limited. I actually enjoyed the character creation as something different. What I didn't care for was the organization of the Playtest rulebook (which I think can be fixed) and the death and dying mechanics (which might have been clarified). What I truly hated was the three action economy for monsters. As a GM, I could tell that the inflation of actions on monsters made it increasingly lethal. A swarm of goblins with suddenly 3 attacks each (even with worse probability of hitting), is a devastating encounter. This gives every enemy encounter an unfair advantage over the PCs. Sure the PCs get 3 attacks, but they're going to be overwhelmed in no time. Most enemies only need to survive a few turns in a single combat; most characters would like to survive 4-5 encounters in a day. [/QUOTE]
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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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