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*Pathfinder & Starfinder
Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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<blockquote data-quote="Xaelvaen" data-source="post: 7630945" data-attributes="member: 6681906"><p>So, I wasn't incredibly thrilled with the playtest, but it got a few things right - which I'm hoping will make the final product immensely satisfying.</p><p></p><p>I've been using the <strong>3 Action</strong> system for a long time in many different games, so this was nothing new or unsettling - very easy to grasp, though I disagreed with many of their action costs. This is one of the points I hope the finished system rectifies.</p><p></p><p>I rather enjoy the skill proficiency system, instead of spending points, because that made leveling way too tedious for me in PF1. I like that, unlike D&D 5E, everyone has a chance to improve skill proficiency over time. I hope this stayed in the final product.</p><p></p><p>I'm still up in the air on choosing class features as 'Class Feats' - not sure how that'll pan out in the final product. It's an interesting way to customize, but at the same time, it's like pulling apart a class and only letting you represent certain aspects of it. I'm hoping this got a pretty big overhaul in the final product.</p><p></p><p>Overall, I'm looking forward to getting my PDF in August - to see what changed, what stayed the same, and read their hard work and effort over at Paizo. Even if I never run a game due to whatever reasons, I know there'll be information I can glean from the text, like a dozen or so other systems sitting in my documents folder for the exact same reasons.</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7630945, member: 6681906"] So, I wasn't incredibly thrilled with the playtest, but it got a few things right - which I'm hoping will make the final product immensely satisfying. I've been using the [B]3 Action[/B] system for a long time in many different games, so this was nothing new or unsettling - very easy to grasp, though I disagreed with many of their action costs. This is one of the points I hope the finished system rectifies. I rather enjoy the skill proficiency system, instead of spending points, because that made leveling way too tedious for me in PF1. I like that, unlike D&D 5E, everyone has a chance to improve skill proficiency over time. I hope this stayed in the final product. I'm still up in the air on choosing class features as 'Class Feats' - not sure how that'll pan out in the final product. It's an interesting way to customize, but at the same time, it's like pulling apart a class and only letting you represent certain aspects of it. I'm hoping this got a pretty big overhaul in the final product. Overall, I'm looking forward to getting my PDF in August - to see what changed, what stayed the same, and read their hard work and effort over at Paizo. Even if I never run a game due to whatever reasons, I know there'll be information I can glean from the text, like a dozen or so other systems sitting in my documents folder for the exact same reasons. [/QUOTE]
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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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