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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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<blockquote data-quote="Celtavian" data-source="post: 7638402" data-attributes="member: 5834"><p>I'm giving the game a shot. The playtest was a mixed bag.</p><p></p><p>Good</p><p>1. Action system is a lot more fluid and flexible.</p><p></p><p>2. Cantrips: I like casters being able to do magical damage rather than have a dagger or crossbow when out of spells.</p><p></p><p>3. Monsters seem flexible and powerful. Not as watered down as 5E. </p><p></p><p>4. AoOs toned down substantially which I prefer.</p><p></p><p>The bad:</p><p></p><p>1. So far classes seem kind of boring. That's my biggest worry is the way classes seem very watered down, boring, uninspired, and depowered. If the classes don't play well, game is likely to die since classes are biggest element drawing players to the game. We played up to level 5 in eight different classes and they seemed pretty boring. You gained a lot of uninspired, watered down, boring abilities. I hope the finished game has much better and more powerful options. The reality is people played Pathfinder because it retained 3Es powerful feeling class design. Pathfinder 2 seems to have moved in the 5E generic direction. Not sure that is great for the <em>Pathfinder</em> fans who stayed for the robust, interesting, and powerful feel of the characters.</p><p></p><p>We're going to give it a shot. See what they do with it.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7638402, member: 5834"] I'm giving the game a shot. The playtest was a mixed bag. Good 1. Action system is a lot more fluid and flexible. 2. Cantrips: I like casters being able to do magical damage rather than have a dagger or crossbow when out of spells. 3. Monsters seem flexible and powerful. Not as watered down as 5E. 4. AoOs toned down substantially which I prefer. The bad: 1. So far classes seem kind of boring. That's my biggest worry is the way classes seem very watered down, boring, uninspired, and depowered. If the classes don't play well, game is likely to die since classes are biggest element drawing players to the game. We played up to level 5 in eight different classes and they seemed pretty boring. You gained a lot of uninspired, watered down, boring abilities. I hope the finished game has much better and more powerful options. The reality is people played Pathfinder because it retained 3Es powerful feeling class design. Pathfinder 2 seems to have moved in the 5E generic direction. Not sure that is great for the [i]Pathfinder[/i] fans who stayed for the robust, interesting, and powerful feel of the characters. We're going to give it a shot. See what they do with it. [/QUOTE]
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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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