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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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<blockquote data-quote="wakedown" data-source="post: 7639197" data-attributes="member: 15901"><p>I played PFS during its peak, over 300 tables at 6 different game stores and at least 6 different convention venues, so have probably seen at least 1000 different players come and go.</p><p></p><p>More often than not there was a huge disparity between characters, almost always at the lower levels (1st through 5th) and that disparity absolutely drove people away and to other games. In some cases, it was a jerk player who effectively suggested the ill-built character's player would probably enjoy a different game. Other times, the player was mostly just quiet throughout the session as they desperately looked for some way to add value throughout the scenario only to be one-upped by the highly optimized built characters. I'd say out of 10 fresh faces, 9 out of 10 would be turned off by "performance issues" and not really show up again, and 1 out of 10 would see the challenge, go away for a week and come back after Internet searches with an optimized build and become part of the "crowd".</p><p></p><p>Some folks just wanted to game, and for whatever reason built a Wizard with an 8 Con or 10 Con and abysmal DCs offensively speaking and would die a lot but keep playing, and there'd be this stigma of playing with them as that character didn't have enough Prestige to Raise Dead on themselves, so folks would try to avoid them during mustering for fear of having to pool their PP in order to cover what they expected would be a dead wizard.</p><p></p><p>The reality so far is that PF2E from what I can see has done some ways to curtain the highest level of superpower potential (buff-stacking). Yet PF1E wasn't all that bad at generating adoption (by using builds, whether self-researched, or by your buddies, significant other). PF2E requires greater in-game system mastery and a greater in-game terms vocabulary to shine at your table, so is a bit more alienating to the casual player than a prior edition. Character builds are closer to one another in parity, but the amount of hours to achieve system mastery is higher than ever as there's more bits to memorize than previously so the gap between a first-timer and a system master will be wider now in terms of actual at-the-table decision making.</p></blockquote><p></p>
[QUOTE="wakedown, post: 7639197, member: 15901"] I played PFS during its peak, over 300 tables at 6 different game stores and at least 6 different convention venues, so have probably seen at least 1000 different players come and go. More often than not there was a huge disparity between characters, almost always at the lower levels (1st through 5th) and that disparity absolutely drove people away and to other games. In some cases, it was a jerk player who effectively suggested the ill-built character's player would probably enjoy a different game. Other times, the player was mostly just quiet throughout the session as they desperately looked for some way to add value throughout the scenario only to be one-upped by the highly optimized built characters. I'd say out of 10 fresh faces, 9 out of 10 would be turned off by "performance issues" and not really show up again, and 1 out of 10 would see the challenge, go away for a week and come back after Internet searches with an optimized build and become part of the "crowd". Some folks just wanted to game, and for whatever reason built a Wizard with an 8 Con or 10 Con and abysmal DCs offensively speaking and would die a lot but keep playing, and there'd be this stigma of playing with them as that character didn't have enough Prestige to Raise Dead on themselves, so folks would try to avoid them during mustering for fear of having to pool their PP in order to cover what they expected would be a dead wizard. The reality so far is that PF2E from what I can see has done some ways to curtain the highest level of superpower potential (buff-stacking). Yet PF1E wasn't all that bad at generating adoption (by using builds, whether self-researched, or by your buddies, significant other). PF2E requires greater in-game system mastery and a greater in-game terms vocabulary to shine at your table, so is a bit more alienating to the casual player than a prior edition. Character builds are closer to one another in parity, but the amount of hours to achieve system mastery is higher than ever as there's more bits to memorize than previously so the gap between a first-timer and a system master will be wider now in terms of actual at-the-table decision making. [/QUOTE]
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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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