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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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<blockquote data-quote="Celtavian" data-source="post: 7639223" data-attributes="member: 5834"><p>I'm not sure this is true yet. We were able to make characters more quickly in PF2 than in PF1 and get started. Bonuses were very simple. Feats very simple. Everything was simplified and progression slowed. You no longer for example have monks starting off with 2 or 3 feats depending on race. You don't get all your racial abilities at the start. Most of the classes start with maybe one or two abilities. The character creation system is very streamlined and easily spelled out making choice easier.</p><p></p><p>The area I can't discuss heavily yet is condition tracking. PF always had conditions. The conditions are similar this time around with the exception of individual condition modifiers. As a long time PF DM, I memorized most of the conditions. I will have to memorize any changes. I want to see how difficult that is. At low level players did not have many conditions they could apply, so up to lvl 5 we didn't deal much with condition tracking. I imagine as casters get higher level, it might become more of an issue.</p><p></p><p>From what I can see the divide between decisions doesn't seem that high. A lot of the powers and abilities were fairly equal. Since I did not play past lvl 5, it's hard to say how important system mastery will be. In PF1 system mastery was very important. You had to know feat chains, which class powers and archetypes were the best, and which spell combinations worked well. If you made a suboptimal choice, you found out that your choice sucked when the guy next to you was doing twice as much or more damage. I'm not even sure that possibility exists in PF2. In PF2 because using a 2h weapon versus a 1h weapon isn't much of a difference. Archers aren't a king class and option any longer. Spells are similarly balanced. You don't have metamagic feats that far better than others. Powers are very tightly bound and fairly equal in power. It feels right now an inexperienced player making "bad" choices would have a character fairly close to a min-maxer making optimal choices.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7639223, member: 5834"] I'm not sure this is true yet. We were able to make characters more quickly in PF2 than in PF1 and get started. Bonuses were very simple. Feats very simple. Everything was simplified and progression slowed. You no longer for example have monks starting off with 2 or 3 feats depending on race. You don't get all your racial abilities at the start. Most of the classes start with maybe one or two abilities. The character creation system is very streamlined and easily spelled out making choice easier. The area I can't discuss heavily yet is condition tracking. PF always had conditions. The conditions are similar this time around with the exception of individual condition modifiers. As a long time PF DM, I memorized most of the conditions. I will have to memorize any changes. I want to see how difficult that is. At low level players did not have many conditions they could apply, so up to lvl 5 we didn't deal much with condition tracking. I imagine as casters get higher level, it might become more of an issue. From what I can see the divide between decisions doesn't seem that high. A lot of the powers and abilities were fairly equal. Since I did not play past lvl 5, it's hard to say how important system mastery will be. In PF1 system mastery was very important. You had to know feat chains, which class powers and archetypes were the best, and which spell combinations worked well. If you made a suboptimal choice, you found out that your choice sucked when the guy next to you was doing twice as much or more damage. I'm not even sure that possibility exists in PF2. In PF2 because using a 2h weapon versus a 1h weapon isn't much of a difference. Archers aren't a king class and option any longer. Spells are similarly balanced. You don't have metamagic feats that far better than others. Powers are very tightly bound and fairly equal in power. It feels right now an inexperienced player making "bad" choices would have a character fairly close to a min-maxer making optimal choices. [/QUOTE]
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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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