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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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<blockquote data-quote="wakedown" data-source="post: 7640749" data-attributes="member: 15901"><p>As someone who played a ton of PFS organized play, it's pretty clear to me where the genesis of a lot of these rules came from. You'd have GM and player strangers sitting at a table and there were tons of players who really worked hard to maximize their pre-buffs.</p><p></p><p>I was part of at least 50-100 tables where folks were hedging the durations of Divine Favor / Bless / Shield of Faith / Bull's Strength / Cat's Grace or any 1 min/level or 1 round/level buff. A ton of the power builds relied on effectively getting as many stacked buffs up ahead of the first combat or during the first combat and then trying to get through the "dungeon" in as few minutes as possible. Players would routinely point out the first combat only took 3 rounds, and their buff was 10 rounds, and it only took a single round to move to the door and look into the next room, so they should have 5 more rounds on their Fate's Favored/Luckstone infused Divine Favor at 3rd level.</p><p></p><p>A lot of the PF2 rules look intentionally designed so the GM can somewhat passive aggressively wave off a player trying to perform such buff-stretching by handwaving and saying the rules say it took them 10 minutes to really thoroughly explore that last room and catch their breaths. And the candy they offer to the power gamer for this is telling them they've recharged their encounter power/focus points - which is ultimately the same type of resource these same player were trying to optimize anyway.</p></blockquote><p></p>
[QUOTE="wakedown, post: 7640749, member: 15901"] As someone who played a ton of PFS organized play, it's pretty clear to me where the genesis of a lot of these rules came from. You'd have GM and player strangers sitting at a table and there were tons of players who really worked hard to maximize their pre-buffs. I was part of at least 50-100 tables where folks were hedging the durations of Divine Favor / Bless / Shield of Faith / Bull's Strength / Cat's Grace or any 1 min/level or 1 round/level buff. A ton of the power builds relied on effectively getting as many stacked buffs up ahead of the first combat or during the first combat and then trying to get through the "dungeon" in as few minutes as possible. Players would routinely point out the first combat only took 3 rounds, and their buff was 10 rounds, and it only took a single round to move to the door and look into the next room, so they should have 5 more rounds on their Fate's Favored/Luckstone infused Divine Favor at 3rd level. A lot of the PF2 rules look intentionally designed so the GM can somewhat passive aggressively wave off a player trying to perform such buff-stretching by handwaving and saying the rules say it took them 10 minutes to really thoroughly explore that last room and catch their breaths. And the candy they offer to the power gamer for this is telling them they've recharged their encounter power/focus points - which is ultimately the same type of resource these same player were trying to optimize anyway. [/QUOTE]
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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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