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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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<blockquote data-quote="JesterOC" data-source="post: 7642421" data-attributes="member: 42841"><p>One of the problems I am having with 5e is a little similar. 5e is very low magic. My players are 8th level and not all of them even have magical weapons*. (I've Been running Tomb of Annihilation). So now in earnest I need to get them something but the last two PCs use an axe and a spear. Well if +1 swords are rare +1 spears are pretty much mythical. If and when they do find those weapons it will totally feel like I just handed them weapons. I have laid the groundwork for a narrative reason to introduce these weapons but it has nothing to do with the adventure itself.</p><p></p><p>ANYWAY back to Pathfinder 2e. What I love is that weapons become magical due to runes... runes that can be transferred! Presto problems solved. The spear guy finds the body of a fallen knight with a magically flaming sword.. and after a bit of downtime crafting.. his spear is now a flaming spear.</p><p></p><p>That also means that they can keep their favorite weapons longer, and get them more powerful as time progresses. I love this system for that so much!</p><p></p><p></p><p>*At one point I offered all the players their choice of magic item as a reward, the PC's who don't have a magic weapon chose a +1 shield and a immovable rod. Nice, but it would have been easier if they would have asked for their odd weapon choices.</p></blockquote><p></p>
[QUOTE="JesterOC, post: 7642421, member: 42841"] One of the problems I am having with 5e is a little similar. 5e is very low magic. My players are 8th level and not all of them even have magical weapons*. (I've Been running Tomb of Annihilation). So now in earnest I need to get them something but the last two PCs use an axe and a spear. Well if +1 swords are rare +1 spears are pretty much mythical. If and when they do find those weapons it will totally feel like I just handed them weapons. I have laid the groundwork for a narrative reason to introduce these weapons but it has nothing to do with the adventure itself. ANYWAY back to Pathfinder 2e. What I love is that weapons become magical due to runes... runes that can be transferred! Presto problems solved. The spear guy finds the body of a fallen knight with a magically flaming sword.. and after a bit of downtime crafting.. his spear is now a flaming spear. That also means that they can keep their favorite weapons longer, and get them more powerful as time progresses. I love this system for that so much! *At one point I offered all the players their choice of magic item as a reward, the PC's who don't have a magic weapon chose a +1 shield and a immovable rod. Nice, but it would have been easier if they would have asked for their odd weapon choices. [/QUOTE]
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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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