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General Tabletop Discussion
*Pathfinder & Starfinder
Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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<blockquote data-quote="Remathilis" data-source="post: 7642595" data-attributes="member: 7635"><p>I will add that I have no idea if the PF2e system resembles the Starfinder one, but the Starfinder one to me was very gear treadmill and didn't grab the feel I wanted from SciFi. Starfinder gear felt out of sorts with a lot of traditional sci-fi; Han with his vest and blaster, Starlord with his twin lasers and rockpack/helm, or Kirk with his phaser and devilish charm. To me, it emulated Halo, Mass Effect, Anthem, or Destiny; a game were you were expected to ditch your old guns and swords for "advanced" guns and swords on a semi-regular basis. I realize D&D in general (and 3.x/PF in specific) has a similar problem with the acquisition of magical loot and the idea that you junk your +1 cloak when you find a +2 cloak, etc. But the feeling on the Starfinder table seemed to exacerbate the feeling by making it look so obvious on those large tables. </p><p></p><p>As to level not affecting item acquisition, I feel the need to point out "...the game assumes that in typical settlements you can find and purchase anything with an item level no greater than your character level + 1, and at major settlements items up to your character level + 2." So unless your DM drops loot three levels or higher, you're never going over 1-2 levels, above your character level. Its completely possible that your character could be 5th level and have a lvl 1 armor and lvl 10 melee weapon, but the game assumes you are probably going to have gear around your level +/- 2. </p><p></p><p>(It also comes out with some mahooey about why a 1st level PC with a million credsticks can't buy a level 20 rifle by saying merchants won't sell to just anyone without connections and reputation). </p><p></p><p>So I'm just saying that PF2e hopefully refined the process and learned from SF's weaknesses (esp the page-long tables) because the last attempt at level-based items Paizo did was absolutely gamist.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7642595, member: 7635"] I will add that I have no idea if the PF2e system resembles the Starfinder one, but the Starfinder one to me was very gear treadmill and didn't grab the feel I wanted from SciFi. Starfinder gear felt out of sorts with a lot of traditional sci-fi; Han with his vest and blaster, Starlord with his twin lasers and rockpack/helm, or Kirk with his phaser and devilish charm. To me, it emulated Halo, Mass Effect, Anthem, or Destiny; a game were you were expected to ditch your old guns and swords for "advanced" guns and swords on a semi-regular basis. I realize D&D in general (and 3.x/PF in specific) has a similar problem with the acquisition of magical loot and the idea that you junk your +1 cloak when you find a +2 cloak, etc. But the feeling on the Starfinder table seemed to exacerbate the feeling by making it look so obvious on those large tables. As to level not affecting item acquisition, I feel the need to point out "...the game assumes that in typical settlements you can find and purchase anything with an item level no greater than your character level + 1, and at major settlements items up to your character level + 2." So unless your DM drops loot three levels or higher, you're never going over 1-2 levels, above your character level. Its completely possible that your character could be 5th level and have a lvl 1 armor and lvl 10 melee weapon, but the game assumes you are probably going to have gear around your level +/- 2. (It also comes out with some mahooey about why a 1st level PC with a million credsticks can't buy a level 20 rifle by saying merchants won't sell to just anyone without connections and reputation). So I'm just saying that PF2e hopefully refined the process and learned from SF's weaknesses (esp the page-long tables) because the last attempt at level-based items Paizo did was absolutely gamist. [/QUOTE]
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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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