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*Pathfinder & Starfinder
Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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<blockquote data-quote="Henry" data-source="post: 7643036" data-attributes="member: 158"><p>More of the first than the second; it's like when some video games have characters that end up with 1500 hit points and do 100 damage a shot against enemies that have 10,000 hit points, when scaling everything down by a factor or ten or twenty would have the same effect - but to people, the first just sounds cooler. When you're working with pen and paper, larger and larger numbers become a bit superfluous.</p><p></p><p>However, the relevance of lower-powered enemies in campaigns is something my group didn't expect out of 5e, and they seem to like it a lot. When they approach a large group of enemies of lower caliber, they have begun to take them more seriously (especially after one particular near-TPK against their five level 3 characters vs. a bunch of CR 1/4s and 1/2s). By comparison in the PF Playtest, if you faced enemies more than three or four levels below or above you, combat was either a foregone conclusion, or a hopeless fight, respectively. I know the designers said they were loosening that up a bit, so apparently a lot of people had a similar issue on that.</p></blockquote><p></p>
[QUOTE="Henry, post: 7643036, member: 158"] More of the first than the second; it's like when some video games have characters that end up with 1500 hit points and do 100 damage a shot against enemies that have 10,000 hit points, when scaling everything down by a factor or ten or twenty would have the same effect - but to people, the first just sounds cooler. When you're working with pen and paper, larger and larger numbers become a bit superfluous. However, the relevance of lower-powered enemies in campaigns is something my group didn't expect out of 5e, and they seem to like it a lot. When they approach a large group of enemies of lower caliber, they have begun to take them more seriously (especially after one particular near-TPK against their five level 3 characters vs. a bunch of CR 1/4s and 1/2s). By comparison in the PF Playtest, if you faced enemies more than three or four levels below or above you, combat was either a foregone conclusion, or a hopeless fight, respectively. I know the designers said they were loosening that up a bit, so apparently a lot of people had a similar issue on that. [/QUOTE]
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Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?
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