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Pathfinder Setting: Map up!
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<blockquote data-quote="Mark Plemmons" data-source="post: 3568566" data-attributes="member: 1287"><p>Well, I can't see detailed terrain features from the scale of this map, so take my opinion with a grain (or ton) of salt. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But you have to keep in mind that rivers flow from higher to lower elevations, and their bends are often influenced by the terrain around them. Some just seem to curve in odd places - the one that makes my eyes hurt most is the Kazaron river, where it flows south and then back to the north, without any obvious change in terrain elevation or barriers. Its intersection with the Stalak also feels weird, since the Kazaron makes a seemingly unnatural 90 degree turn to the south. Also, though you have two rivers merging, there's no obvious widening of the river even though there could be twice as much water flowing through there. (Though the latter is, to me, a minor point.)</p><p></p><p>I would have had the Stalak river split into two, with the western branch flowing to the Storval Deep, and have the eastern branch flow into the Kazaron (where the Kazaron currently flows north), forming a combined river flowing south between Urglin and the western slopes of the eastern Cinderlands mountains, until the river meets up with the Yondabakari. It might even flow by Urglin, since towns generally form near water sources, not in the middle of nowhere. (Of course, there's probably a very good reason for Urglin being where it is, since most of the other towns/cities are near water where you'd expect.)</p><p></p><p>Again, this is just my personal opinion based on my limited knowledge of geography, the setting and the current scale of the map. There could be lots of info I know nothing about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark Plemmons, post: 3568566, member: 1287"] Well, I can't see detailed terrain features from the scale of this map, so take my opinion with a grain (or ton) of salt. :) But you have to keep in mind that rivers flow from higher to lower elevations, and their bends are often influenced by the terrain around them. Some just seem to curve in odd places - the one that makes my eyes hurt most is the Kazaron river, where it flows south and then back to the north, without any obvious change in terrain elevation or barriers. Its intersection with the Stalak also feels weird, since the Kazaron makes a seemingly unnatural 90 degree turn to the south. Also, though you have two rivers merging, there's no obvious widening of the river even though there could be twice as much water flowing through there. (Though the latter is, to me, a minor point.) I would have had the Stalak river split into two, with the western branch flowing to the Storval Deep, and have the eastern branch flow into the Kazaron (where the Kazaron currently flows north), forming a combined river flowing south between Urglin and the western slopes of the eastern Cinderlands mountains, until the river meets up with the Yondabakari. It might even flow by Urglin, since towns generally form near water sources, not in the middle of nowhere. (Of course, there's probably a very good reason for Urglin being where it is, since most of the other towns/cities are near water where you'd expect.) Again, this is just my personal opinion based on my limited knowledge of geography, the setting and the current scale of the map. There could be lots of info I know nothing about. :) [/QUOTE]
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