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Pathfinder Skill Consolidation
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<blockquote data-quote="Manbearcat" data-source="post: 6193601" data-attributes="member: 6696971"><p>I think I would be "ok" (not preferable but ok) with the separation of Climb, Jump, and Swim if the Fighter (and probably Ranger...but only for thematic reasons there) gained (scaling with level) bonuses to these skills so they didn't have to invest so deeply (with their already limited skill points) just to have base competency in athletic fundamentals. A robust scaling bonus for Climb, Jump, Swim, Intimidate, Leadership score and automatic gain of Leadership at 7th level would get the job done in softening the blow of being spread thin twice-over (low number of skill points + primary shtick "Athletics" being split across multiple skills). Giving Fighters an extra bonus for the "Bonus" option of Hero Points if they use it for a skill (eg a + 12 or even 15 bonus) wouldn't be the worst idea in the world either. Finally, you could give Fighters 2 free Traits amongst a specified list of Equipment, Regional, and Social that are thematically Fighter-ey. Any combination thereof would go a long way toward establishing a "thematic center" for the Fighter, simultaneously providing base competency and giving players a cue as to their natural role in non-combat resolution. The menial Skill Points that they accrue as they level would serve to supplement/specialize/diversify.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6193601, member: 6696971"] I think I would be "ok" (not preferable but ok) with the separation of Climb, Jump, and Swim if the Fighter (and probably Ranger...but only for thematic reasons there) gained (scaling with level) bonuses to these skills so they didn't have to invest so deeply (with their already limited skill points) just to have base competency in athletic fundamentals. A robust scaling bonus for Climb, Jump, Swim, Intimidate, Leadership score and automatic gain of Leadership at 7th level would get the job done in softening the blow of being spread thin twice-over (low number of skill points + primary shtick "Athletics" being split across multiple skills). Giving Fighters an extra bonus for the "Bonus" option of Hero Points if they use it for a skill (eg a + 12 or even 15 bonus) wouldn't be the worst idea in the world either. Finally, you could give Fighters 2 free Traits amongst a specified list of Equipment, Regional, and Social that are thematically Fighter-ey. Any combination thereof would go a long way toward establishing a "thematic center" for the Fighter, simultaneously providing base competency and giving players a cue as to their natural role in non-combat resolution. The menial Skill Points that they accrue as they level would serve to supplement/specialize/diversify. [/QUOTE]
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