Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
pathfinder skill system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Michael_R_Proteau" data-source="post: 4133428" data-attributes="member: 48658"><p>Getting rid of skill points is one of the easiest ways to simplify the game and reduce DM prep time, two of the biggest criticisms I have of 3.5. Skill points create a lot of needless bookkeeping that rarely comes into actual gameplay, especially when creating NPCs of improving/creating monsters. </p><p></p><p>I am not 100% satisfied with the Alpha sills system, I would like to see an elimination of the cross-class/class skill distinction. However, I think eliminating skill points was a huge step in the right direction. I am looking forward to the Alpha revision dealing with the skills they mentioned was in the works and hoping that it does not make a step back to skill points. </p><p></p><p>The way we currently houserule the acquisition of class skill/cross skill distinction is that the number of skills you get to choose for your class must choose from among your class skill list, as these represent what you learned in training to become 1st level in your class, but those you get to choose based on your Intelligence modifier can be taken from the entire skill list as they represent things you learned before you began "training to be an adventurer in a particular class." Any new skills you learn after character generation have to reflect things you would have learned in play or during downtime between adventures. Example: your wizard is travelling with a group of adventurers and has to spend time on watch, the experience makes him better at doing so, and when he learns a new skill he chooses Perception. It is an outgrouth of the character. He did not spend any time learning about the outer planes during his adventures and had no time to spend in a library or tracing down scrolls, so he cannot add Knowledge (the planes) as a new skill until that opportunity presents itself. It can also ad potential hooks for future adventures if the character wants to learn about the outer planes (or any other skill for that matter).</p></blockquote><p></p>
[QUOTE="Michael_R_Proteau, post: 4133428, member: 48658"] Getting rid of skill points is one of the easiest ways to simplify the game and reduce DM prep time, two of the biggest criticisms I have of 3.5. Skill points create a lot of needless bookkeeping that rarely comes into actual gameplay, especially when creating NPCs of improving/creating monsters. I am not 100% satisfied with the Alpha sills system, I would like to see an elimination of the cross-class/class skill distinction. However, I think eliminating skill points was a huge step in the right direction. I am looking forward to the Alpha revision dealing with the skills they mentioned was in the works and hoping that it does not make a step back to skill points. The way we currently houserule the acquisition of class skill/cross skill distinction is that the number of skills you get to choose for your class must choose from among your class skill list, as these represent what you learned in training to become 1st level in your class, but those you get to choose based on your Intelligence modifier can be taken from the entire skill list as they represent things you learned before you began "training to be an adventurer in a particular class." Any new skills you learn after character generation have to reflect things you would have learned in play or during downtime between adventures. Example: your wizard is travelling with a group of adventurers and has to spend time on watch, the experience makes him better at doing so, and when he learns a new skill he chooses Perception. It is an outgrouth of the character. He did not spend any time learning about the outer planes during his adventures and had no time to spend in a library or tracing down scrolls, so he cannot add Knowledge (the planes) as a new skill until that opportunity presents itself. It can also ad potential hooks for future adventures if the character wants to learn about the outer planes (or any other skill for that matter). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
pathfinder skill system
Top