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<blockquote data-quote="Treebore" data-source="post: 4134243" data-attributes="member: 10177"><p>My skill system has skill equal to their level. Easy to track. You know your class level you know your skill level. Cross class skills never made sense to me. Why would a fighter not be able to learn just as much about a given subject as a wizard would? Saying that you can only know half as much as someone else because of "X" reason just never worked with me. </p><p></p><p>So I got rid of cross classing of skills. Too much extra work.</p><p></p><p>Plus I never saw how you could say a Fighter would only know so little, but the rogue would know tons of stuff. SO I went for a uniform set of skills, everyone has a base of ten skills+INT modifier. The Rogue got to pick 5 more from their class skills, Pick Pockets, Open Locks, Climb, etc.... If they wanted more "rogue skills" than they could use their 10+INT like everyone else. However I did make Rogue skills (Pick pockets, Open Locks, Disarm, etc...) off limits to all other classes except Bard. The rest of the skills were available to anyone. So anyone can have spot, listen, search, diplomacy, etc...</p><p></p><p>Anyways, I went for what I thought was more uniform, so it was easy to remember (everyone has 10 skills + INT, no cross class stuff), and the rogue was still able to be a rogue.</p><p></p><p>I did roll spot, listen, sense motive, and search into one skill "Perception" because that is a "skill" I have used for those purposes since early 2E days.</p><p></p><p>So I still have character diversity/uniqueness with skills, and everyone is treated more equally in terms of knowing skills. Works fine.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4134243, member: 10177"] My skill system has skill equal to their level. Easy to track. You know your class level you know your skill level. Cross class skills never made sense to me. Why would a fighter not be able to learn just as much about a given subject as a wizard would? Saying that you can only know half as much as someone else because of "X" reason just never worked with me. So I got rid of cross classing of skills. Too much extra work. Plus I never saw how you could say a Fighter would only know so little, but the rogue would know tons of stuff. SO I went for a uniform set of skills, everyone has a base of ten skills+INT modifier. The Rogue got to pick 5 more from their class skills, Pick Pockets, Open Locks, Climb, etc.... If they wanted more "rogue skills" than they could use their 10+INT like everyone else. However I did make Rogue skills (Pick pockets, Open Locks, Disarm, etc...) off limits to all other classes except Bard. The rest of the skills were available to anyone. So anyone can have spot, listen, search, diplomacy, etc... Anyways, I went for what I thought was more uniform, so it was easy to remember (everyone has 10 skills + INT, no cross class stuff), and the rogue was still able to be a rogue. I did roll spot, listen, sense motive, and search into one skill "Perception" because that is a "skill" I have used for those purposes since early 2E days. So I still have character diversity/uniqueness with skills, and everyone is treated more equally in terms of knowing skills. Works fine. [/QUOTE]
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