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<blockquote data-quote="Vascant" data-source="post: 4135049" data-attributes="member: 13927"><p>Don't get me wrong, I do see your point and it does make sense but I do have a theory behind why I feel this way. </p><p></p><p>1. This is a move more in line with 4e and since we are talking about a 3.5e based game it should stand true to that but also allow for options for those who kind of like some 4e things or may want to add pieces.</p><p></p><p>2. If basic mathematics give a player problems then perhaps another game might be a better starting point? Keep in mind, we are not talking about calculus here. In truth the new player isn't the problem since they are usually very willing to learn in my experience, the problem exists in trying to explain the rule and the material is written in a way only an experienced gamer would understand. So perhaps the best course is to explain things better in the book rather then change systems?</p><p></p><p>3. This is my biggest concern, suddenly all of the new rule books are so geared towards new players they are almost becoming a "Basic version" of the game itself. </p><p></p><p></p><p>In the end though I imagine we all think we are correct or have the "right" answer, thats one of the things I love about this game is we can each make it our own. I am pretty much guessing by the way the skills discussion turned out on Paizo's site that their new edition will be something I am not interested in, I just had hope is all.</p></blockquote><p></p>
[QUOTE="Vascant, post: 4135049, member: 13927"] Don't get me wrong, I do see your point and it does make sense but I do have a theory behind why I feel this way. 1. This is a move more in line with 4e and since we are talking about a 3.5e based game it should stand true to that but also allow for options for those who kind of like some 4e things or may want to add pieces. 2. If basic mathematics give a player problems then perhaps another game might be a better starting point? Keep in mind, we are not talking about calculus here. In truth the new player isn't the problem since they are usually very willing to learn in my experience, the problem exists in trying to explain the rule and the material is written in a way only an experienced gamer would understand. So perhaps the best course is to explain things better in the book rather then change systems? 3. This is my biggest concern, suddenly all of the new rule books are so geared towards new players they are almost becoming a "Basic version" of the game itself. In the end though I imagine we all think we are correct or have the "right" answer, thats one of the things I love about this game is we can each make it our own. I am pretty much guessing by the way the skills discussion turned out on Paizo's site that their new edition will be something I am not interested in, I just had hope is all. [/QUOTE]
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