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<blockquote data-quote="Squire James" data-source="post: 4151987" data-attributes="member: 548"><p>I'm kind of a "tweener" here. I like the idea of mostly selecting one's skills and going on with the game, but I agree there should be some variation in the game. So my thought is to kind of bastard-ize the systems as follows:</p><p></p><p>The skill list is re-worked to provide about 16 skills. There are no "choose one" skills... choosing Craft means you're good at Making Stuff, choosing Lore means you're good at Knowing Non-Magical Stuff, etc. I'm considering making Specialized and further rankings force you to choose a specialty within the skill (all non-specialty areas of the skill using the Trained rating), but I'm not sure I want to get that detailed or not.</p><p></p><p>Untrained Bonus = Ability Score Bonus + level /2 (like 4e)</p><p>Trained Bonus = Untrained +4</p><p>Specialized Bonus = Untrained +8</p><p>Mastered Bonus = Untrained +12</p><p>Grand Mastered Bonus = Untrained +16</p><p></p><p>Skill Points at Level 1: 4+ Int bonus for all classes.</p><p></p><p>Additional Skill Points are gained in each class according to how many base skill points the class would grant in the "normal" skill rules: 1 per 5 levels at base 2, 1 per 4 levels at base 4, 1 per 3 levels at base 6, or 1 per 2 levels at base 8.</p><p></p><p>One skill point will upgrade a single skill to the next tier (Untrained -> Trained -> Specialized -> Mastered). Specialized skills can only be taken at character level 10+, and Mastered skills can only be taken at character level 20+. Skill Focus can be taken for only one skill, and it increases the skill by one tier regardless of character level. Mastered + Skill Focus is the only way to attain a Grand Mastered skill.</p></blockquote><p></p>
[QUOTE="Squire James, post: 4151987, member: 548"] I'm kind of a "tweener" here. I like the idea of mostly selecting one's skills and going on with the game, but I agree there should be some variation in the game. So my thought is to kind of bastard-ize the systems as follows: The skill list is re-worked to provide about 16 skills. There are no "choose one" skills... choosing Craft means you're good at Making Stuff, choosing Lore means you're good at Knowing Non-Magical Stuff, etc. I'm considering making Specialized and further rankings force you to choose a specialty within the skill (all non-specialty areas of the skill using the Trained rating), but I'm not sure I want to get that detailed or not. Untrained Bonus = Ability Score Bonus + level /2 (like 4e) Trained Bonus = Untrained +4 Specialized Bonus = Untrained +8 Mastered Bonus = Untrained +12 Grand Mastered Bonus = Untrained +16 Skill Points at Level 1: 4+ Int bonus for all classes. Additional Skill Points are gained in each class according to how many base skill points the class would grant in the "normal" skill rules: 1 per 5 levels at base 2, 1 per 4 levels at base 4, 1 per 3 levels at base 6, or 1 per 2 levels at base 8. One skill point will upgrade a single skill to the next tier (Untrained -> Trained -> Specialized -> Mastered). Specialized skills can only be taken at character level 10+, and Mastered skills can only be taken at character level 20+. Skill Focus can be taken for only one skill, and it increases the skill by one tier regardless of character level. Mastered + Skill Focus is the only way to attain a Grand Mastered skill. [/QUOTE]
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